193 lines
7.9 KiB
C#
193 lines
7.9 KiB
C#
using System.Linq;
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using Content.Server.Access.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords;
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using Content.Server.UserInterface;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.StationRecords;
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using Content.Server.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedIdCardConsoleComponent))]
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public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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private StationRecordsSystem? _recordSystem;
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private StationSystem? _stationSystem;
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<AccessReaderComponent>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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_stationSystem = _entities.EntitySysManager.GetEntitySystem<StationSystem>();
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_recordSystem = _entities.EntitySysManager.GetEntitySystem<StationRecordsSystem>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity is not {Valid: true} player)
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{
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return;
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}
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switch (obj.Message)
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{
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case WriteToTargetIdMessage msg:
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList, msg.JobPrototype, player);
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UpdateUserInterface();
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break;
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}
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
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/// </summary>
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private bool PrivilegedIdIsAuthorized()
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{
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if (!_entities.TryGetComponent(Owner, out AccessReaderComponent? reader))
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{
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return true;
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}
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var privilegedIdEntity = PrivilegedIdSlot.Item;
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var accessSystem = _entities.EntitySysManager.GetEntitySystem<AccessReaderSystem>();
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return privilegedIdEntity != null && accessSystem.IsAllowed(privilegedIdEntity.Value, reader);
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}
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/// <summary>
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/// Called whenever an access button is pressed, adding or removing that access from the target ID card.
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/// Writes data passed from the UI into the ID stored in <see cref="TargetIdSlot"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList, string newJobProto, EntityUid player)
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{
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if (TargetIdSlot.Item is not {Valid: true} targetIdEntity || !PrivilegedIdIsAuthorized())
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return;
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var cardSystem = _entities.EntitySysManager.GetEntitySystem<IdCardSystem>();
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cardSystem.TryChangeFullName(targetIdEntity, newFullName, player: player);
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cardSystem.TryChangeJobTitle(targetIdEntity, newJobTitle, player: player);
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if (!newAccessList.TrueForAll(x => AccessLevels.Contains(x)))
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{
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Logger.Warning("Tried to write unknown access tag.");
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return;
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}
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var accessSystem = _entities.EntitySysManager.GetEntitySystem<AccessSystem>();
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accessSystem.TrySetTags(targetIdEntity, newAccessList);
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/*TODO: ECS IdCardConsoleComponent and then log on card ejection, together with the save.
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This current implementation is pretty shit as it logs 27 entries (27 lines) if someone decides to give themselves AA*/
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{_entities.ToPrettyString(player):player} has modified {_entities.ToPrettyString(targetIdEntity):entity} with the following accesses: [{string.Join(", ", newAccessList)}]");
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UpdateStationRecord(targetIdEntity, newFullName, newJobTitle, newJobProto);
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}
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private void UpdateStationRecord(EntityUid idCard, string newFullName, string newJobTitle, string newJobProto)
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{
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var station = _stationSystem?.GetOwningStation(Owner);
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if (station == null
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|| _recordSystem == null
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|| !_entities.TryGetComponent(idCard, out StationRecordKeyStorageComponent? keyStorage)
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|| keyStorage.Key == null
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|| !_recordSystem.TryGetRecord(station.Value, keyStorage.Key.Value, out GeneralStationRecord? record))
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{
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return;
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}
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record.Name = newFullName;
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record.JobTitle = newJobTitle;
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if (_prototypeManager.TryIndex(newJobProto, out JobPrototype? job))
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{
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record.JobPrototype = newJobProto;
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record.JobIcon = job.Icon;
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}
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_recordSystem.Synchronize(station.Value);
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}
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public void UpdateUserInterface()
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{
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if (!Initialized)
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return;
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IdCardConsoleBoundUserInterfaceState newState;
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// this could be prettier
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if (TargetIdSlot.Item is not {Valid: true} targetIdEntity)
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{
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var privilegedIdName = string.Empty;
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if (PrivilegedIdSlot.Item is {Valid: true} item)
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{
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privilegedIdName = _entities.GetComponent<MetaDataComponent>(item).EntityName;
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}
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newState = new IdCardConsoleBoundUserInterfaceState(
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PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(),
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false,
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null,
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null,
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null,
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privilegedIdName,
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string.Empty,
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string.Empty);
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}
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else
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{
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var targetIdComponent = _entities.GetComponent<IdCardComponent>(targetIdEntity);
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var targetAccessComponent = _entities.GetComponent<AccessComponent>(targetIdEntity);
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var name = string.Empty;
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if (PrivilegedIdSlot.Item is {Valid: true} item)
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name = _entities.GetComponent<MetaDataComponent>(item).EntityName;
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var station = _stationSystem?.GetOwningStation(Owner);
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var jobProto = string.Empty;
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if (_recordSystem != null
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&& station != null
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&& _entities.TryGetComponent(targetIdEntity, out StationRecordKeyStorageComponent? keyStorage)
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&& keyStorage.Key != null
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&& _recordSystem.TryGetRecord(station.Value, keyStorage.Key.Value,
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out GeneralStationRecord? record))
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{
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jobProto = record.JobPrototype;
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}
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newState = new IdCardConsoleBoundUserInterfaceState(
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PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(),
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true,
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targetIdComponent.FullName,
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targetIdComponent.JobTitle,
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targetAccessComponent.Tags.ToArray(),
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jobProto,
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name,
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_entities.GetComponent<MetaDataComponent>(targetIdEntity).EntityName);
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}
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UserInterface?.SetState(newState);
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}
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}
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}
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