Files
tbd-station-14/Content.Server/GameObjects/Components/Items/ToysComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

64 lines
1.8 KiB
C#

using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items
{
[RegisterComponent]
public class ToysComponent : Component, IActivate, IUse, ILand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Toys";
[ViewVariables]
public string _soundCollectionName = "ToySqueak";
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _soundCollectionName, "toySqueak", "ToySqueak");
}
public void Squeak()
{
PlaySqueakEffect();
}
public void PlaySqueakEffect()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _random.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner, AudioParams.Default);
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
Squeak();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Squeak();
return false;
}
void ILand.Land(LandEventArgs eventArgs)
{
Squeak();
}
}
}