Files
tbd-station-14/Content.Server/GameObjects/Components/Headset/HeadsetComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

103 lines
3.4 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Chat;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Headset
{
[RegisterComponent]
[ComponentReference(typeof(IRadio))]
[ComponentReference(typeof(IListen))]
public class HeadsetComponent : Component, IListen, IRadio, IExamine
{
[Dependency] private readonly IServerNetManager _netManager = default!;
public override string Name => "Headset";
private RadioSystem _radioSystem = default!;
private List<int> _channels = new();
[ViewVariables(VVAccess.ReadWrite)]
private int BroadcastFrequency { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public int ListenRange { get; private set; }
public IReadOnlyList<int> Channels => _channels;
public bool RadioRequested { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
// Only listens to speech in exact same position
serializer.DataField(this, h => h.ListenRange, "listenRange", 0);
serializer.DataField(ref _channels, "channels", new List<int> {1459});
serializer.DataField(this, h => h.BroadcastFrequency, "broadcastChannel", 1459);
}
public override void Initialize()
{
base.Initialize();
_radioSystem = EntitySystem.Get<RadioSystem>();
}
public bool CanListen(string message, IEntity source)
{
return RadioRequested;
}
public void Receive(string message, int channel, IEntity source)
{
if (Owner.TryGetContainer(out var container))
{
if (!container.Owner.TryGetComponent(out IActorComponent actor))
return;
var playerChannel = actor.playerSession.ConnectedClient;
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Radio;
msg.Message = message;
msg.MessageWrap = Loc.GetString("[{0}] {1} says, \"{{0}}\"", channel, source.Name);
_netManager.ServerSendMessage(msg, playerChannel);
}
}
public void Listen(string message, IEntity speaker)
{
Broadcast(message, speaker);
}
public void Broadcast(string message, IEntity speaker)
{
_radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency);
RadioRequested = false;
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddText(Loc.GetString("It is set to broadcast over the {0} frequency.", BroadcastFrequency));
message.AddText(Loc.GetString("A small screen on the headset displays the following available frequencies:"));
message.AddText("\n");
message.AddText(Loc.GetString("Use {0} for the currently tuned frequency.", ";"));
}
}
}