Files
tbd-station-14/Content.Server/GameObjects/Components/Fluids/SpillableComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

62 lines
2.4 KiB
C#

using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.GameObjects.Components.Fluids
{
[RegisterComponent]
public class SpillableComponent : Component
{
public override string Name => "Spillable";
/// <summary>
/// Transfers solution from the held container to the floor.
/// </summary>
[Verb]
private sealed class SpillTargetVerb : Verb<SpillableComponent>
{
protected override void GetData(IEntity user, SpillableComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user) ||
!component.Owner.TryGetComponent(out ISolutionInteractionsComponent solutionComponent) ||
!solutionComponent.CanDrain)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Spill liquid");
data.Visibility = solutionComponent.DrainAvailable > ReagentUnit.Zero
? VerbVisibility.Visible
: VerbVisibility.Disabled;
}
protected override void Activate(IEntity user, SpillableComponent component)
{
if (component.Owner.TryGetComponent<ISolutionInteractionsComponent>(out var solutionComponent))
{
if (!solutionComponent.CanDrain)
{
user.PopupMessage(user,
Loc.GetString("You can't pour anything from {0:theName}!", component.Owner));
}
if (solutionComponent.DrainAvailable <= 0)
{
user.PopupMessage(user, Loc.GetString("{0:theName} is empty!", component.Owner));
}
// Need this as when we split the component's owner may be deleted
var entityLocation = component.Owner.Transform.Coordinates;
var solution = solutionComponent.Drain(solutionComponent.DrainAvailable);
solution.SpillAt(entityLocation, "PuddleSmear");
}
}
}
}
}