Files
tbd-station-14/Content.Client/GameObjects/Components/Nutrition/DrinkFoodVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

44 lines
1.3 KiB
C#

using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Nutrition
{
[UsedImplicitly]
public sealed class DrinkFoodVisualizer : AppearanceVisualizer
{
private int _steps;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_steps = node.GetNode("steps").AsInt();
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData<float>(SharedFoodComponent.FoodVisuals.MaxUses, out var maxUses))
{
return;
}
if (component.TryGetData<float>(SharedFoodComponent.FoodVisuals.Visual, out var usesLeft))
{
var step = ContentHelpers.RoundToLevels(usesLeft, maxUses, _steps);
sprite.LayerSetState(0, $"icon-{step}");
}
else
{
sprite.LayerSetState(0, "icon-0");
}
}
}
}