Files
tbd-station-14/Content.Client/GameObjects/Components/Nutrition/CreamPiedVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

60 lines
1.7 KiB
C#

using Content.Shared.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Nutrition
{
[UsedImplicitly]
public class CreamPiedVisualizer : AppearanceVisualizer
{
private string _state;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapReserveBlank(CreamPiedVisualLayers.Pie);
sprite.LayerSetRSI(CreamPiedVisualLayers.Pie, "Effects/creampie.rsi");
sprite.LayerSetVisible(CreamPiedVisualLayers.Pie, false);
}
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("state", out var otherNode))
{
_state = otherNode.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<bool>(CreamPiedVisuals.Creamed, out var pied))
{
SetPied(component, pied);
}
}
private void SetPied(AppearanceComponent component, bool pied)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetVisible(CreamPiedVisualLayers.Pie, pied);
sprite.LayerSetState(CreamPiedVisualLayers.Pie, _state);
}
}
public enum CreamPiedVisualLayers : byte
{
Pie,
}
}