* Material Silo * fix board, fix copyright * a bit of review.... for the vibe.... * a tiny bit of review * 4 spaced * sloths no good very tiny nitpick * fix ui flickers * oops * slightly lower range * Sloth Review --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
140 lines
4.5 KiB
C#
140 lines
4.5 KiB
C#
using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Materials;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedMaterialStorageSystem))]
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public sealed partial class MaterialStorageComponent : Component
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{
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[DataField, AutoNetworkedField]
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public Dictionary<ProtoId<MaterialPrototype>, int> Storage { get; set; } = new();
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/// <summary>
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/// Whether or not interacting with the materialstorage inserts the material in hand.
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/// </summary>
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[DataField]
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public bool InsertOnInteract = true;
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/// <summary>
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/// How much material the storage can store in total.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public int? StorageLimit;
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/// <summary>
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/// Whitelist for specifying the kind of items that can be insert into this entity.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Whether or not to drop contained materials when deconstructed.
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/// </summary>
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[DataField]
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public bool DropOnDeconstruct = true;
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/// <summary>
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/// Whitelist generated on runtime for what specific materials can be inserted into this entity.
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<ProtoId<MaterialPrototype>>? MaterialWhiteList;
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/// <summary>
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/// Whether or not the visualization for the insertion animation
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/// should ignore the color of the material being inserted.
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/// </summary>
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[DataField]
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public bool IgnoreColor;
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/// <summary>
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/// The sound that plays when inserting an item into the storage
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/// </summary>
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[DataField]
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public SoundSpecifier? InsertingSound;
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/// <summary>
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/// How long the inserting animation will play
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/// </summary>
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[DataField]
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public TimeSpan InsertionTime = TimeSpan.FromSeconds(0.79f); // 0.01 off for animation timing
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/// <summary>
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/// Whether the storage can eject the materials stored within it
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/// </summary>
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[DataField]
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public bool CanEjectStoredMaterials = true;
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}
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[Serializable, NetSerializable]
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public enum MaterialStorageVisuals : byte
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{
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Inserting
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}
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/// <summary>
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/// Collects all the materials stored on a <see cref="MaterialStorageComponent"/>
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/// </summary>
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/// <param name="Entity">The entity holding all these materials</param>
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/// <param name="Materials">A dictionary of all materials held</param>
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/// <param name="LocalOnly">An optional specifier. Non-local sources (silo, etc.) should not add materials when this is false.</param>
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[ByRefEvent]
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public readonly record struct GetStoredMaterialsEvent(Entity<MaterialStorageComponent> Entity, Dictionary<ProtoId<MaterialPrototype>, int> Materials, bool LocalOnly);
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/// <summary>
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/// After using materials, removes them from storage.
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/// </summary>
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/// <param name="Entity">The entity that held the materials and is being used up</param>
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/// <param name="Materials">A dictionary of the difference of materials left.</param>
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/// <param name="LocalOnly">An optional specifier. Non-local sources (silo, etc.) should not consume materials when this is false.</param>
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[ByRefEvent]
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public readonly record struct ConsumeStoredMaterialsEvent(Entity<MaterialStorageComponent> Entity, Dictionary<ProtoId<MaterialPrototype>, int> Materials, bool LocalOnly);
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/// <summary>
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/// event raised on the materialStorage when a material entity is inserted into it.
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/// </summary>
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[ByRefEvent]
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public readonly record struct MaterialEntityInsertedEvent(MaterialComponent MaterialComp)
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{
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public readonly MaterialComponent MaterialComp = MaterialComp;
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}
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/// <summary>
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/// Event raised when a material amount is changed
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/// </summary>
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[ByRefEvent]
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public readonly record struct MaterialAmountChangedEvent;
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/// <summary>
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/// Event raised to get all the materials that the
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/// </summary>
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[ByRefEvent]
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public record struct GetMaterialWhitelistEvent(EntityUid Storage)
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{
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public readonly EntityUid Storage = Storage;
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public List<ProtoId<MaterialPrototype>> Whitelist = new();
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}
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/// <summary>
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/// Message sent to try and eject a material from a storage
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class EjectMaterialMessage : EntityEventArgs
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{
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public NetEntity Entity;
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public string Material;
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public int SheetsToExtract;
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public EjectMaterialMessage(NetEntity entity, string material, int sheetsToExtract)
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{
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Entity = entity;
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Material = material;
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SheetsToExtract = sheetsToExtract;
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}
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}
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