55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
namespace Content.Shared.Destructible;
|
|
|
|
public abstract class SharedDestructibleSystem : EntitySystem
|
|
{
|
|
/// <summary>
|
|
/// Force entity to be destroyed and deleted.
|
|
/// </summary>
|
|
public bool DestroyEntity(Entity<MetaDataComponent?> owner)
|
|
{
|
|
var ev = new DestructionAttemptEvent();
|
|
RaiseLocalEvent(owner, ev);
|
|
if (ev.Cancelled)
|
|
return false;
|
|
|
|
var eventArgs = new DestructionEventArgs();
|
|
RaiseLocalEvent(owner, eventArgs);
|
|
|
|
PredictedQueueDel(owner);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Force entity to break.
|
|
/// </summary>
|
|
public void BreakEntity(EntityUid owner)
|
|
{
|
|
var eventArgs = new BreakageEventArgs();
|
|
RaiseLocalEvent(owner, eventArgs);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised before an entity is about to be destroyed and deleted
|
|
/// </summary>
|
|
public sealed class DestructionAttemptEvent : CancellableEntityEventArgs
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised when entity is destroyed and about to be deleted.
|
|
/// </summary>
|
|
public sealed class DestructionEventArgs : EntityEventArgs
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised when entity was heavy damage and about to break.
|
|
/// </summary>
|
|
public sealed class BreakageEventArgs : EntityEventArgs
|
|
{
|
|
|
|
}
|