* add intrinsic store, replace revenant store with it. * migrate PAI and also move to shared where possible * fix typos and clean up... intrinisic * oops, hopefully fixes test * Move to StoreSystem and ActionGrant * documentation and remove thing * review --------- Co-authored-by: Jessica M <jessica@maybe.sh> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
123 lines
4.3 KiB
C#
123 lines
4.3 KiB
C#
using Content.Server.Ghost.Roles;
|
|
using Content.Server.Ghost.Roles.Components;
|
|
using Content.Server.Instruments;
|
|
using Content.Server.Kitchen.Components;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Mind.Components;
|
|
using Content.Shared.PAI;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Instruments;
|
|
using Robust.Shared.Random;
|
|
using System.Text;
|
|
|
|
namespace Content.Server.PAI;
|
|
|
|
public sealed class PAISystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
|
[Dependency] private readonly ToggleableGhostRoleSystem _toggleableGhostRole = default!;
|
|
|
|
/// <summary>
|
|
/// Possible symbols that can be part of a scrambled pai's name.
|
|
/// </summary>
|
|
private static readonly char[] SYMBOLS = new[] { '#', '~', '-', '@', '&', '^', '%', '$', '*', ' ' };
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<PAIComponent, UseInHandEvent>(OnUseInHand);
|
|
SubscribeLocalEvent<PAIComponent, MindAddedMessage>(OnMindAdded);
|
|
SubscribeLocalEvent<PAIComponent, MindRemovedMessage>(OnMindRemoved);
|
|
SubscribeLocalEvent<PAIComponent, BeingMicrowavedEvent>(OnMicrowaved);
|
|
}
|
|
|
|
private void OnUseInHand(EntityUid uid, PAIComponent component, UseInHandEvent args)
|
|
{
|
|
// Not checking for Handled because ToggleableGhostRoleSystem already marks it as such.
|
|
|
|
if (!TryComp<MindContainerComponent>(uid, out var mind) || !mind.HasMind)
|
|
component.LastUser = args.User;
|
|
}
|
|
|
|
private void OnMindAdded(EntityUid uid, PAIComponent component, MindAddedMessage args)
|
|
{
|
|
if (component.LastUser == null)
|
|
return;
|
|
|
|
// Ownership tag
|
|
var val = Loc.GetString("pai-system-pai-name", ("owner", component.LastUser));
|
|
|
|
// TODO Identity? People shouldn't dox-themselves by carrying around a PAI.
|
|
// But having the pda's name permanently be "old lady's PAI" is weird.
|
|
// Changing the PAI's identity in a way that ties it to the owner's identity also seems weird.
|
|
// Cause then you could remotely figure out information about the owner's equipped items.
|
|
|
|
_metaData.SetEntityName(uid, val);
|
|
}
|
|
|
|
private void OnMindRemoved(EntityUid uid, PAIComponent component, MindRemovedMessage args)
|
|
{
|
|
// Mind was removed, shutdown the PAI.
|
|
PAITurningOff(uid);
|
|
}
|
|
|
|
private void OnMicrowaved(EntityUid uid, PAIComponent comp, BeingMicrowavedEvent args)
|
|
{
|
|
// name will always be scrambled whether it gets bricked or not, this is the reward
|
|
ScrambleName(uid, comp);
|
|
|
|
// randomly brick it
|
|
if (_random.Prob(comp.BrickChance))
|
|
{
|
|
_popup.PopupEntity(Loc.GetString(comp.BrickPopup), uid, PopupType.LargeCaution);
|
|
_toggleableGhostRole.Wipe(uid);
|
|
RemComp<PAIComponent>(uid);
|
|
RemComp<ToggleableGhostRoleComponent>(uid);
|
|
}
|
|
else
|
|
{
|
|
// you are lucky...
|
|
_popup.PopupEntity(Loc.GetString(comp.ScramblePopup), uid, PopupType.Large);
|
|
}
|
|
}
|
|
|
|
private void ScrambleName(EntityUid uid, PAIComponent comp)
|
|
{
|
|
// create a new random name
|
|
var len = _random.Next(6, 18);
|
|
var name = new StringBuilder(len);
|
|
for (int i = 0; i < len; i++)
|
|
{
|
|
name.Append(_random.Pick(SYMBOLS));
|
|
}
|
|
|
|
// add 's pAI to the scrambled name
|
|
var val = Loc.GetString("pai-system-pai-name-raw", ("name", name.ToString()));
|
|
_metaData.SetEntityName(uid, val);
|
|
}
|
|
public void PAITurningOff(EntityUid uid)
|
|
{
|
|
// Close the instrument interface if it was open
|
|
// before closing
|
|
if (HasComp<ActiveInstrumentComponent>(uid))
|
|
{
|
|
_instrumentSystem.ToggleInstrumentUi(uid, uid);
|
|
}
|
|
|
|
// Stop instrument
|
|
if (TryComp<InstrumentComponent>(uid, out var instrument))
|
|
_instrumentSystem.Clean(uid, instrument);
|
|
|
|
if (TryComp(uid, out MetaDataComponent? metadata))
|
|
{
|
|
var proto = metadata.EntityPrototype;
|
|
if (proto != null)
|
|
_metaData.SetEntityName(uid, proto.Name);
|
|
}
|
|
}
|
|
}
|