36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using Robust.Shared.Audio;
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namespace Content.Server.Containers;
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/// <summary>
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/// Allows objects to fall inside the Container when thrown
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/// </summary>
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[RegisterComponent]
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[Access(typeof(ThrowInsertContainerSystem))]
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public sealed partial class ThrowInsertContainerComponent : Component
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{
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[DataField(required: true)]
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public string ContainerId = string.Empty;
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/// <summary>
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/// Throw chance of hitting into the container
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/// </summary>
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[DataField]
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public float Probability = 0.25f;
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/// <summary>
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/// Sound played when an object is throw into the container.
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/// </summary>
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[DataField]
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public SoundSpecifier? InsertSound = new SoundPathSpecifier("/Audio/Effects/trashbag1.ogg");
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/// <summary>
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/// Sound played when an item is thrown and misses the container.
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/// </summary>
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[DataField]
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public SoundSpecifier? MissSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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[DataField]
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public LocId MissLocString = "container-thrown-missed";
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}
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