Files
tbd-station-14/Content.Shared/Item/SharedItemSystem.cs
MilenVolf 1a5f7c39b2 Toggleable items shape change on toggle state (#25392)
* Toggleable items now can change their shape depends on toggle state

* Update Content.Shared/Item/SharedItemSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-26 00:20:28 +11:00

251 lines
8.5 KiB
C#

using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Verbs;
using Content.Shared.Examine;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Item;
public abstract class SharedItemSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] protected readonly SharedContainerSystem Container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemComponent, GetVerbsEvent<InteractionVerb>>(AddPickupVerb);
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract);
SubscribeLocalEvent<ItemComponent, AfterAutoHandleStateEvent>(OnItemAutoState);
SubscribeLocalEvent<ItemComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<ItemToggleSizeComponent, ItemToggledEvent>(OnItemToggle);
}
private void OnItemAutoState(EntityUid uid, ItemComponent component, ref AfterAutoHandleStateEvent args)
{
SetHeldPrefix(uid, component.HeldPrefix, force: true, component);
}
#region Public API
public void SetSize(EntityUid uid, ProtoId<ItemSizePrototype> size, ItemComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Size = size;
Dirty(uid, component);
}
public void SetShape(EntityUid uid, List<Box2i>? shape, ItemComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Shape = shape;
Dirty(uid, component);
}
public void SetHeldPrefix(EntityUid uid, string? heldPrefix, bool force = false, ItemComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
if (!force && component.HeldPrefix == heldPrefix)
return;
component.HeldPrefix = heldPrefix;
Dirty(uid, component);
VisualsChanged(uid);
}
/// <summary>
/// Copy all item specific visuals from another item.
/// </summary>
public void CopyVisuals(EntityUid uid, ItemComponent otherItem, ItemComponent? item = null)
{
if (!Resolve(uid, ref item))
return;
item.RsiPath = otherItem.RsiPath;
item.InhandVisuals = otherItem.InhandVisuals;
item.HeldPrefix = otherItem.HeldPrefix;
Dirty(uid, item);
VisualsChanged(uid);
}
#endregion
private void OnHandInteract(EntityUid uid, ItemComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
args.Handled = _handsSystem.TryPickup(args.User, uid, animateUser: false);
}
private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (args.Hands == null ||
args.Using != null ||
!args.CanAccess ||
!args.CanInteract ||
!_handsSystem.CanPickupAnyHand(args.User, args.Target, handsComp: args.Hands, item: component))
return;
InteractionVerb verb = new();
verb.Act = () => _handsSystem.TryPickupAnyHand(args.User, args.Target, checkActionBlocker: false,
handsComp: args.Hands, item: component);
verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/pickup.svg.192dpi.png"));
// if the item already in a container (that is not the same as the user's), then change the text.
// this occurs when the item is in their inventory or in an open backpack
Container.TryGetContainingContainer(args.User, out var userContainer);
if (Container.TryGetContainingContainer(args.Target, out var container) && container != userContainer)
verb.Text = Loc.GetString("pick-up-verb-get-data-text-inventory");
else
verb.Text = Loc.GetString("pick-up-verb-get-data-text");
args.Verbs.Add(verb);
}
private void OnExamine(EntityUid uid, ItemComponent component, ExaminedEvent args)
{
// show at end of message generally
args.PushMarkup(Loc.GetString("item-component-on-examine-size",
("size", GetItemSizeLocale(component.Size))), priority: -1);
}
public ItemSizePrototype GetSizePrototype(ProtoId<ItemSizePrototype> id)
{
return _prototype.Index(id);
}
/// <summary>
/// Notifies any entity that is holding or wearing this item that they may need to update their sprite.
/// </summary>
/// <remarks>
/// This is used for updating both inhand sprites and clothing sprites, but it's here just cause it needs to
/// be in one place.
/// </remarks>
public virtual void VisualsChanged(EntityUid owner)
{
}
[PublicAPI]
public string GetItemSizeLocale(ProtoId<ItemSizePrototype> size)
{
return Loc.GetString(GetSizePrototype(size).Name);
}
[PublicAPI]
public int GetItemSizeWeight(ProtoId<ItemSizePrototype> size)
{
return GetSizePrototype(size).Weight;
}
/// <summary>
/// Gets the default shape of an item.
/// </summary>
public IReadOnlyList<Box2i> GetItemShape(Entity<ItemComponent?> uid)
{
if (!Resolve(uid, ref uid.Comp))
return new Box2i[] { };
return uid.Comp.Shape ?? GetSizePrototype(uid.Comp.Size).DefaultShape;
}
/// <summary>
/// Gets the default shape of an item.
/// </summary>
public IReadOnlyList<Box2i> GetItemShape(ItemComponent component)
{
return component.Shape ?? GetSizePrototype(component.Size).DefaultShape;
}
/// <summary>
/// Gets the shape of an item, adjusting for rotation and offset.
/// </summary>
public IReadOnlyList<Box2i> GetAdjustedItemShape(Entity<ItemComponent?> entity, ItemStorageLocation location)
{
return GetAdjustedItemShape(entity, location.Rotation, location.Position);
}
/// <summary>
/// Gets the shape of an item, adjusting for rotation and offset.
/// </summary>
public IReadOnlyList<Box2i> GetAdjustedItemShape(Entity<ItemComponent?> entity, Angle rotation, Vector2i position)
{
if (!Resolve(entity, ref entity.Comp))
return new Box2i[] { };
var shapes = GetItemShape(entity);
var boundingShape = shapes.GetBoundingBox();
var boundingCenter = ((Box2) boundingShape).Center;
var matty = Matrix3.CreateTransform(boundingCenter, rotation);
var drift = boundingShape.BottomLeft - matty.TransformBox(boundingShape).BottomLeft;
var adjustedShapes = new List<Box2i>();
foreach (var shape in shapes)
{
var transformed = matty.TransformBox(shape).Translated(drift);
var floored = new Box2i(transformed.BottomLeft.Floored(), transformed.TopRight.Floored());
var translated = floored.Translated(position);
adjustedShapes.Add(translated);
}
return adjustedShapes;
}
/// <summary>
/// Used to update the Item component on item toggle (specifically size).
/// </summary>
private void OnItemToggle(EntityUid uid, ItemToggleSizeComponent itemToggleSize, ItemToggledEvent args)
{
if (!TryComp(uid, out ItemComponent? item))
return;
if (args.Activated)
{
if (itemToggleSize.ActivatedShape != null)
{
// Set the deactivated shape to the default item's shape before it gets changed.
itemToggleSize.DeactivatedShape ??= new List<Box2i>(GetItemShape(item));
SetShape(uid, itemToggleSize.ActivatedShape, item);
}
if (itemToggleSize.ActivatedSize != null)
{
// Set the deactivated size to the default item's size before it gets changed.
itemToggleSize.DeactivatedSize ??= item.Size;
SetSize(uid, (ProtoId<ItemSizePrototype>) itemToggleSize.ActivatedSize, item);
}
}
else
{
if (itemToggleSize.DeactivatedShape != null)
{
SetShape(uid, itemToggleSize.DeactivatedShape, item);
}
if (itemToggleSize.DeactivatedSize != null)
{
SetSize(uid, (ProtoId<ItemSizePrototype>) itemToggleSize.DeactivatedSize, item);
}
}
Dirty(uid, item);
}
}