* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always * feat: simple radial menu prototype for easier creation * refactor: cleanup, restored emote filtering, button models now have class hierarchy * refactor: remove usage of closure from 'outside code' * refactor: remove non existing type from UiControlTest * refactor: remove unused using * refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu * refactor: whitespaces * refactor: subscribe for dispose on existing radial menus * feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu * fix: AI door menu now can be closed by verb if it gets unpowered * refactor: simplify hiding border, extended xml-doc for simple radial menu settings * refactor: remove linq * fix: fix AI radial action serialization using invalid type * refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact * refactor: whitespaces, changed list to array in simple radial button preparing methods --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Content.Client.UserInterface.Controls;
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using Content.Shared.Silicons.StationAi;
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using Robust.Client.UserInterface;
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namespace Content.Client.Silicons.StationAi;
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public sealed class StationAiBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
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{
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private SimpleRadialMenu? _menu;
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protected override void Open()
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{
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base.Open();
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var ev = new GetStationAiRadialEvent();
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EntMan.EventBus.RaiseLocalEvent(Owner, ref ev);
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_menu = this.CreateWindow<SimpleRadialMenu>();
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_menu.Track(Owner);
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var buttonModels = ConvertToButtons(ev.Actions);
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_menu.SetButtons(buttonModels);
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_menu.Open();
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}
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private IEnumerable<RadialMenuActionOption> ConvertToButtons(IReadOnlyList<StationAiRadial> actions)
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{
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var models = new RadialMenuActionOption[actions.Count];
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for (int i = 0; i < actions.Count; i++)
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{
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var action = actions[i];
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models[i] = new RadialMenuActionOption<BaseStationAiAction>(HandleRadialMenuClick, action.Event)
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{
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Sprite = action.Sprite,
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ToolTip = action.Tooltip
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};
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}
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return models;
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}
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private void HandleRadialMenuClick(BaseStationAiAction p)
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{
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SendPredictedMessage(new StationAiRadialMessage { Event = p });
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}
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}
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