Files
tbd-station-14/Content.Server/GameObjects/Components/PottedPlantHideComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

53 lines
1.6 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Audio;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
{
public override string Name => "PottedPlantHide";
[ViewVariables] private SecretStashComponent _secretStash = default!;
public override void Initialize()
{
base.Initialize();
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
Rustle();
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
Rustle();
var gotItem = _secretStash.TryGetItem(eventArgs.User);
if (!gotItem)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots."));
}
return gotItem;
}
private void Rustle()
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
}
}
}