43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using Content.Server.Eui;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Eui;
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using Content.Shared.GameObjects.Components.Observer.GhostRoles;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Observer.GhostRoles
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{
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public class MakeGhostRoleEui : BaseEui
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{
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public MakeGhostRoleEui(EntityUid entityUid)
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{
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EntityUid = entityUid;
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}
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public EntityUid EntityUid { get; }
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public override EuiStateBase GetNewState()
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{
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return new MakeGhostRoleEuiState(EntityUid);
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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switch (msg)
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{
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case MakeGhostRoleWindowClosedMessage _:
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Closed();
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break;
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}
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}
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public override void Closed()
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{
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base.Closed();
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EntitySystem.Get<GhostRoleSystem>().CloseMakeGhostRoleEui(Player);
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}
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}
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}
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