Files
tbd-station-14/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostTakeoverAvailableComponent.cs
2021-03-16 15:50:20 +01:00

43 lines
1.2 KiB
C#

using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
/// <summary>
/// Allows a ghost to take over the Owner entity.
/// </summary>
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public class GhostTakeoverAvailableComponent : GhostRoleComponent
{
public override string Name => "GhostTakeoverAvailable";
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
Taken = true;
var mind = Owner.EnsureComponent<MindComponent>();
if (mind.HasMind)
throw new Exception("MindComponent already has a mind!");
var sessionMind = session.ContentData()?.Mind;
DebugTools.AssertNotNull(sessionMind);
sessionMind!.TransferTo(Owner);
EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
return true;
}
}
}