* Initial * Mmm * Adds them to map * Makes mice grindable * meta.json looking nice * Mice go squeak * Ye * E * Review * Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
25 lines
686 B
C#
25 lines
686 B
C#
using System;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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using Robust.Shared.Random;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Mobs.Speech
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{
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[RegisterComponent]
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public class MouseAccentComponent : Component, IAccentComponent
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "MouseAccent";
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private static readonly IReadOnlyList<string> Squeek = new List<string>{
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"Squeak!", "Piep!", "Chuu!"
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}.AsReadOnly();
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public string Accentuate(string message)
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{
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return _random.Pick(Squeek);
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}
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}
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}
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