59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Medical
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{
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[RegisterComponent]
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public class HealingComponent : Component, IAfterInteract
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{
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public override string Name => "Healing";
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[DataField("heal")] public Dictionary<DamageType, int> Heal { get; private set; } = new();
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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{
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return false;
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}
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if (!eventArgs.Target.TryGetComponent(out IDamageableComponent? damageable))
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{
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return true;
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}
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if (!ActionBlockerSystem.CanInteract(eventArgs.User))
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{
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return true;
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}
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if (eventArgs.User != eventArgs.Target &&
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!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
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{
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return true;
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}
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if (Owner.TryGetComponent(out StackComponent? stack) &&
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!stack.Use(1))
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{
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return true;
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}
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foreach (var (type, amount) in Heal)
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{
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damageable.ChangeDamage(type, -amount, true);
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}
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return true;
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}
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}
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}
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