Files
tbd-station-14/Content.Server/GameObjects/Components/Medical/HealingComponent.cs
2021-03-16 15:50:20 +01:00

59 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Medical
{
[RegisterComponent]
public class HealingComponent : Component, IAfterInteract
{
public override string Name => "Healing";
[DataField("heal")] public Dictionary<DamageType, int> Heal { get; private set; } = new();
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
if (!eventArgs.Target.TryGetComponent(out IDamageableComponent? damageable))
{
return true;
}
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
{
return true;
}
if (eventArgs.User != eventArgs.Target &&
!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
return true;
}
if (Owner.TryGetComponent(out StackComponent? stack) &&
!stack.Use(1))
{
return true;
}
foreach (var (type, amount) in Heal)
{
damageable.ChangeDamage(type, -amount, true);
}
return true;
}
}
}