Files
tbd-station-14/Content.Server/GameObjects/Components/Headset/HeadsetComponent.cs
2021-03-16 15:50:20 +01:00

95 lines
3.1 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Chat;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Headset
{
[RegisterComponent]
[ComponentReference(typeof(IRadio))]
[ComponentReference(typeof(IListen))]
public class HeadsetComponent : Component, IListen, IRadio, IExamine
{
[Dependency] private readonly IServerNetManager _netManager = default!;
public override string Name => "Headset";
private RadioSystem _radioSystem = default!;
[DataField("channels")]
private List<int> _channels = new(){1459};
[ViewVariables(VVAccess.ReadWrite)]
[DataField("broadcastChannel")]
private int BroadcastFrequency { get; set; } = 1459;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("listenRange")]
public int ListenRange { get; private set; }
public IReadOnlyList<int> Channels => _channels;
public bool RadioRequested { get; set; }
public override void Initialize()
{
base.Initialize();
_radioSystem = EntitySystem.Get<RadioSystem>();
}
public bool CanListen(string message, IEntity source)
{
return RadioRequested;
}
public void Receive(string message, int channel, IEntity source)
{
if (Owner.TryGetContainer(out var container))
{
if (!container.Owner.TryGetComponent(out IActorComponent? actor))
return;
var playerChannel = actor.playerSession.ConnectedClient;
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Radio;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", channel), ("name", source.Name));
_netManager.ServerSendMessage(msg, playerChannel);
}
}
public void Listen(string message, IEntity speaker)
{
Broadcast(message, speaker);
}
public void Broadcast(string message, IEntity speaker)
{
_radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency);
RadioRequested = false;
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddText(Loc.GetString("examine-radio-frequency", ("frequency", BroadcastFrequency)));
message.AddText("\n");
message.AddText(Loc.GetString("examine-headset"));
message.AddText("\n");
message.AddText(Loc.GetString("examine-headset-chat-prefix", ("prefix", ";")));
}
}
}