Files
tbd-station-14/Content.Server/GameObjects/Components/Fluids/SprayComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

216 lines
7.6 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Fluids;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Fluids
{
[RegisterComponent]
class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
{
public const float SprayDistance = 3f;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
[DataField("transferAmount")]
private ReagentUnit _transferAmount = ReagentUnit.New(10);
[DataField("spraySound")]
private string? _spraySound;
[DataField("sprayVelocity")]
private float _sprayVelocity = 1.5f;
[DataField("sprayAliveTime")]
private float _sprayAliveTime = 0.75f;
private TimeSpan _lastUseTime;
private TimeSpan _cooldownEnd;
[DataField("cooldownTime")]
private float _cooldownTime = 0.5f;
[DataField("sprayedPrototype")]
private string _vaporPrototype = "Vapor";
[DataField("vaporAmount")]
private int _vaporAmount = 1;
[DataField("vaporSpread")]
private float _vaporSpread = 90f;
[DataField("hasSafety")]
private bool _hasSafety;
[DataField("safety")]
private bool _safety = true;
/// <summary>
/// The amount of solution to be sprayer from this solution when using it
/// </summary>
[ViewVariables]
public ReagentUnit TransferAmount
{
get => _transferAmount;
set => _transferAmount = value;
}
/// <summary>
/// The speed at which the vapor starts when sprayed
/// </summary>
[ViewVariables]
public float Velocity
{
get => _sprayVelocity;
set => _sprayVelocity = value;
}
public string? SpraySound => _spraySound;
public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
if (_hasSafety)
{
SetSafety(Owner, _safety);
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
return false;
if (_hasSafety && _safety)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("Its safety is on!"));
return true;
}
if (CurrentVolume <= 0)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("It's empty!"));
return true;
}
var curTime = _gameTiming.CurTime;
if(curTime < _cooldownEnd)
return true;
var playerPos = eventArgs.User.Transform.Coordinates;
if (eventArgs.ClickLocation.GetGridId(_serverEntityManager) != playerPos.GetGridId(_serverEntityManager))
return true;
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
return true;
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
var threeQuarters = direction * 0.75f;
var quarter = direction * 0.25f;
var amount = Math.Max(Math.Min((contents.CurrentVolume / _transferAmount).Int(), _vaporAmount), 1);
var spread = _vaporSpread / amount;
for (var i = 0; i < amount; i++)
{
var rotation = new Angle(direction.ToAngle() + Angle.FromDegrees(spread * i) - Angle.FromDegrees(spread * (amount-1)/2));
var (_, diffPos) = eventArgs.ClickLocation - playerPos;
var diffNorm = diffPos.Normalized;
var diffLength = diffPos.Length;
var target = eventArgs.User.Transform.Coordinates.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
if (target.TryDistance(Owner.EntityManager, playerPos, out var distance) && distance > SprayDistance)
target = eventArgs.User.Transform.Coordinates.Offset(diffNorm * SprayDistance);
var solution = contents.SplitSolution(_transferAmount);
if (solution.TotalVolume <= ReagentUnit.Zero)
break;
var vapor = _serverEntityManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
vapor.Transform.LocalRotation = rotation;
if (vapor.TryGetComponent(out AppearanceComponent? appearance)) // Vapor sprite should face down.
{
appearance.SetData(VaporVisuals.Rotation, -Angle.South + rotation);
appearance.SetData(VaporVisuals.Color, contents.Color.WithAlpha(1f));
appearance.SetData(VaporVisuals.State, true);
}
// Add the solution to the vapor and actually send the thing
var vaporComponent = vapor.GetComponent<VaporComponent>();
vaporComponent.TryAddSolution(solution);
vaporComponent.Start(rotation.ToVec(), _sprayVelocity, target, _sprayAliveTime);
}
//Play sound
if (!string.IsNullOrEmpty(_spraySound))
{
SoundSystem.Play(Filter.Pvs(Owner), _spraySound, Owner, AudioHelpers.WithVariation(0.125f));
}
_lastUseTime = curTime;
_cooldownEnd = _lastUseTime + TimeSpan.FromSeconds(_cooldownTime);
if (Owner.TryGetComponent(out ItemCooldownComponent? cooldown))
{
cooldown.CooldownStart = _lastUseTime;
cooldown.CooldownEnd = _cooldownEnd;
}
return true;
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
ToggleSafety(eventArgs.User);
return true;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
ToggleSafety(eventArgs.User);
}
private void ToggleSafety(IEntity user)
{
SetSafety(user, !_safety);
}
private void SetSafety(IEntity user, bool state)
{
if (!ActionBlockerSystem.CanInteract(user) || !_hasSafety)
return;
_safety = state;
if(Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(SprayVisuals.Safety, _safety);
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if(_hasSafety && Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(SprayVisuals.Safety, _safety);
}
}
}