31 lines
926 B
C#
31 lines
926 B
C#
using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Damage
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{
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[RegisterComponent]
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public class DamageOnLandComponent : Component, ILand
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{
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public override string Name => "DamageOnLand";
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[DataField("damageType")]
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private DamageType _damageType = DamageType.Blunt;
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[DataField("amount")]
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private int _amount = 1;
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[DataField("ignoreResistances")]
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private bool _ignoreResistances;
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void ILand.Land(LandEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
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damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
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}
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}
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}
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