Files
tbd-station-14/Content.Server/GameObjects/Components/Damage/DamageOnLandComponent.cs
2021-03-16 15:50:20 +01:00

31 lines
926 B
C#

using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Damage
{
[RegisterComponent]
public class DamageOnLandComponent : Component, ILand
{
public override string Name => "DamageOnLand";
[DataField("damageType")]
private DamageType _damageType = DamageType.Blunt;
[DataField("amount")]
private int _amount = 1;
[DataField("ignoreResistances")]
private bool _ignoreResistances;
void ILand.Land(LandEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
}
}
}