Files
tbd-station-14/Content.Shared/Shuttles/Components/PilotComponent.cs
2022-10-22 10:50:14 +11:00

37 lines
1.1 KiB
C#

using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Shared.Shuttles.Components
{
/// <summary>
/// Stores what shuttle this entity is currently piloting.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
public sealed class PilotComponent : Component
{
[ViewVariables] public SharedShuttleConsoleComponent? Console { get; set; }
/// <summary>
/// Where we started piloting from to check if we should break from moving too far.
/// </summary>
[ViewVariables] public EntityCoordinates? Position { get; set; }
public const float BreakDistance = 0.25f;
public Vector2 CurTickStrafeMovement = Vector2.Zero;
public float CurTickRotationMovement;
public float CurTickBraking;
public GameTick LastInputTick = GameTick.Zero;
public ushort LastInputSubTick = 0;
[ViewVariables]
public ShuttleButtons HeldButtons = ShuttleButtons.None;
public override bool SendOnlyToOwner => true;
}
}