* Extracts magic strings from Tag calls When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen! * Adds missing libraries * Remove not yet implemented TagSystem changes * Fix tag spelling error Genuinely surprised there was only 1! * Styling and proper type changes * Styling Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Content.Shared.Maps;
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using Content.Shared.Tag;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class NoWindowsInTile : IConstructionCondition
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{
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private static readonly ProtoId<TagPrototype> WindowTag = "Window";
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public bool Condition(EntityUid user, EntityCoordinates location, Direction direction)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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var sysMan = entManager.EntitySysManager;
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var tagSystem = sysMan.GetEntitySystem<TagSystem>();
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foreach (var entity in location.GetEntitiesInTile(LookupFlags.Static))
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{
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if (tagSystem.HasTag(entity, WindowTag))
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return false;
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}
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return true;
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}
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public ConstructionGuideEntry GenerateGuideEntry()
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{
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return new ConstructionGuideEntry
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{
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Localization = "construction-step-condition-no-windows-in-tile"
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};
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}
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}
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}
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