Files
tbd-station-14/Content.Shared/Revenant/SharedRevenant.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

73 lines
1.3 KiB
C#

using Content.Shared.Actions;
using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
namespace Content.Shared.Revenant;
[Serializable, NetSerializable]
public sealed class SoulEvent : SimpleDoAfterEvent
{
}
public sealed class SoulSearchDoAfterComplete : EntityEventArgs
{
public readonly EntityUid Target;
public SoulSearchDoAfterComplete(EntityUid target)
{
Target = target;
}
}
public sealed class SoulSearchDoAfterCancelled : EntityEventArgs
{
}
[Serializable, NetSerializable]
public sealed class HarvestEvent : SimpleDoAfterEvent
{
}
public sealed class HarvestDoAfterComplete : EntityEventArgs
{
public readonly EntityUid Target;
public HarvestDoAfterComplete(EntityUid target)
{
Target = target;
}
}
public sealed class HarvestDoAfterCancelled : EntityEventArgs
{
}
public sealed class RevenantShopActionEvent : InstantActionEvent
{
}
public sealed class RevenantDefileActionEvent : InstantActionEvent
{
}
public sealed class RevenantOverloadLightsActionEvent : InstantActionEvent
{
}
public sealed class RevenantBlightActionEvent : InstantActionEvent
{
}
public sealed class RevenantMalfunctionActionEvent : InstantActionEvent
{
}
[NetSerializable, Serializable]
public enum RevenantVisuals : byte
{
Corporeal,
Stunned,
Harvesting,
}