Files
tbd-station-14/Content.Shared/DoAfter/SharedDoAfterSystem.Update.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

200 lines
6.4 KiB
C#

using Content.Shared.Hands.Components;
using Robust.Shared.Utility;
namespace Content.Shared.DoAfter;
public abstract partial class SharedDoAfterSystem : EntitySystem
{
[Dependency] private readonly IDynamicTypeFactory _factory = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var time = GameTiming.CurTime;
var xformQuery = GetEntityQuery<TransformComponent>();
var handsQuery = GetEntityQuery<SharedHandsComponent>();
var enumerator = EntityQueryEnumerator<ActiveDoAfterComponent, DoAfterComponent>();
while (enumerator.MoveNext(out var uid, out var active, out var comp))
{
Update(uid, active, comp, time, xformQuery, handsQuery);
}
}
protected void Update(
EntityUid uid,
ActiveDoAfterComponent active,
DoAfterComponent comp,
TimeSpan time,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<SharedHandsComponent> handsQuery)
{
var dirty = false;
foreach (var doAfter in comp.DoAfters.Values)
{
if (doAfter.CancelledTime != null)
{
if (time - doAfter.CancelledTime.Value > ExcessTime)
{
comp.DoAfters.Remove(doAfter.Index);
dirty = true;
}
continue;
}
if (doAfter.Completed)
{
if (time - doAfter.StartTime > doAfter.Args.Delay + ExcessTime)
{
comp.DoAfters.Remove(doAfter.Index);
dirty = true;
}
continue;
}
if (ShouldCancel(doAfter, xformQuery, handsQuery))
{
InternalCancel(doAfter, comp);
dirty = true;
continue;
}
if (time - doAfter.StartTime >= doAfter.Args.Delay)
{
TryComplete(doAfter, comp);
dirty = true;
}
}
if (dirty)
Dirty(comp);
if (comp.DoAfters.Count == 0)
RemCompDeferred(uid, active);
}
private bool TryAttemptEvent(DoAfter doAfter)
{
var args = doAfter.Args;
if (args.ExtraCheck?.Invoke() == false)
return false;
if (doAfter.AttemptEvent == null)
{
// I feel like this is somewhat cursed, but its the only way I can think of without having to just send
// redundant data over the network and increasing DoAfter boilerplate.
var evType = typeof(DoAfterAttemptEvent<>).MakeGenericType(args.Event.GetType());
doAfter.AttemptEvent = _factory.CreateInstance(evType, new object[] { doAfter, args.Event });
}
if (args.EventTarget != null)
RaiseLocalEvent(args.EventTarget.Value, doAfter.AttemptEvent, args.Broadcast);
else
RaiseLocalEvent(doAfter.AttemptEvent);
var ev = (CancellableEntityEventArgs) doAfter.AttemptEvent;
if (!ev.Cancelled)
return true;
ev.Uncancel();
return false;
}
private void TryComplete(DoAfter doAfter, DoAfterComponent component)
{
if (doAfter.Cancelled || doAfter.Completed)
return;
// Perform final check (if required)
if (doAfter.Args.AttemptFrequency == AttemptFrequency.StartAndEnd
&& !TryAttemptEvent(doAfter))
{
InternalCancel(doAfter, component);
return;
}
doAfter.Completed = true;
RaiseDoAfterEvents(doAfter, component);
}
private bool ShouldCancel(DoAfter doAfter,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<SharedHandsComponent> handsQuery)
{
var args = doAfter.Args;
//re-using xformQuery for Exists() checks.
if (args.Used is { } used && !xformQuery.HasComponent(used))
return true;
if (args.EventTarget is {Valid: true} eventTarget && !xformQuery.HasComponent(eventTarget))
return true;
if (!xformQuery.TryGetComponent(args.User, out var userXform))
return true;
TransformComponent? targetXform = null;
if (args.Target is { } target && !xformQuery.TryGetComponent(target, out targetXform))
return true;
TransformComponent? usedXform = null;
if (args.Used is { } @using && !xformQuery.TryGetComponent(@using, out usedXform))
return true;
// TODO: Handle Inertia in space
// TODO: Re-use existing xform query for these calculations.
if (args.BreakOnUserMove && !userXform.Coordinates
.InRange(EntityManager, _transform, doAfter.UserPosition, args.MovementThreshold))
return true;
if (args.BreakOnTargetMove)
{
DebugTools.Assert(targetXform != null, "Break on move is true, but no target specified?");
if (targetXform != null && !targetXform.Coordinates.InRange(EntityManager, _transform,
doAfter.TargetPosition, args.MovementThreshold))
return true;
}
if (args.AttemptFrequency == AttemptFrequency.EveryTick && !TryAttemptEvent(doAfter))
return true;
if (args.NeedHand)
{
if (!handsQuery.TryGetComponent(args.User, out var hands) || hands.Count == 0)
return true;
if (args.BreakOnHandChange && (hands.ActiveHand?.Name != doAfter.InitialHand
|| hands.ActiveHandEntity != doAfter.InitialItem))
{
return true;
}
}
if (args.RequireCanInteract && !_actionBlocker.CanInteract(args.User, args.Target))
return true;
if (args.DistanceThreshold != null)
{
if (targetXform != null
&& !args.User.Equals(args.Target)
&& !userXform.Coordinates.InRange(EntityManager, _transform, targetXform.Coordinates,
args.DistanceThreshold.Value))
{
return true;
}
if (usedXform != null
&& !userXform.Coordinates.InRange(EntityManager, _transform, usedXform.Coordinates,
args.DistanceThreshold.Value))
{
return true;
}
}
return false;
}
}