Files
tbd-station-14/Content.Server/RCD/Components/RCDComponent.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

44 lines
1.2 KiB
C#

using System.Threading;
using Robust.Shared.Audio;
namespace Content.Server.RCD.Components
{
public enum RcdMode : byte
{
Floors,
Walls,
Airlock,
Deconstruct
}
[RegisterComponent]
public sealed class RCDComponent : Component
{
private const int DefaultAmmoCount = 5;
[ViewVariables(VVAccess.ReadOnly)]
[DataField("maxAmmo")] public int MaxAmmo = DefaultAmmoCount;
[ViewVariables(VVAccess.ReadWrite)] [DataField("delay")]
public float Delay = 2f;
[DataField("swapModeSound")]
public SoundSpecifier SwapModeSound = new SoundPathSpecifier("/Audio/Items/genhit.ogg");
[DataField("successSound")]
public SoundSpecifier SuccessSound = new SoundPathSpecifier("/Audio/Items/deconstruct.ogg");
/// <summary>
/// What mode are we on? Can be floors, walls, deconstruct.
/// </summary>
[DataField("mode")]
public RcdMode Mode = RcdMode.Floors;
/// <summary>
/// How much "ammo" we have left. You can refill this with RCD ammo.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("ammo")]
public int CurrentAmmo = DefaultAmmoCount;
}
}