* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
73 lines
2.8 KiB
C#
73 lines
2.8 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Electrocution;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Map;
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namespace Content.Server.Power.EntitySystems;
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public sealed partial class CableSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileManager = default!;
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly ElectrocutionSystem _electrocutionSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogs = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeCablePlacer();
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SubscribeLocalEvent<CableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<CableComponent, CableCuttingFinishedEvent>(OnCableCut);
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// Shouldn't need re-anchoring.
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SubscribeLocalEvent<CableComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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}
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private void OnInteractUsing(EntityUid uid, CableComponent cable, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, cable.CuttingDelay, cable.CuttingQuality, new CableCuttingFinishedEvent());
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}
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private void OnCableCut(EntityUid uid, CableComponent cable, DoAfterEvent args)
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{
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if (args.Cancelled)
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return;
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if (_electrocutionSystem.TryDoElectrifiedAct(uid, args.User))
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return;
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_adminLogs.Add(LogType.CableCut, LogImpact.Medium, $"The {ToPrettyString(uid)} at {Transform(uid).Coordinates} was cut by {ToPrettyString(args.User)}.");
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Spawn(cable.CableDroppedOnCutPrototype, Transform(uid).Coordinates);
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QueueDel(uid);
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}
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private void OnAnchorChanged(EntityUid uid, CableComponent cable, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored)
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return; // huh? it wasn't anchored?
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// anchor state can change as a result of deletion (detach to null).
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// We don't want to spawn an entity when deleted.
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if (!TryLifeStage(uid, out var life) || life >= EntityLifeStage.Terminating)
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return;
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// This entity should not be un-anchorable. But this can happen if the grid-tile is deleted (RCD, explosion,
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// etc). In that case: behave as if the cable had been cut.
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Spawn(cable.CableDroppedOnCutPrototype, Transform(uid).Coordinates);
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QueueDel(uid);
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}
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}
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