Files
tbd-station-14/Content.Server/Medical/HealthAnalyzerSystem.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

110 lines
4.3 KiB
C#

using Content.Server.Medical.Components;
using Content.Server.Disease;
using Content.Server.Popups;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Robust.Server.GameObjects;
using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
namespace Content.Server.Medical
{
public sealed class HealthAnalyzerSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HealthAnalyzerComponent, ActivateInWorldEvent>(HandleActivateInWorld);
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
}
private void HandleActivateInWorld(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, ActivateInWorldEvent args)
{
OpenUserInterface(args.User, healthAnalyzer);
}
private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args)
{
if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target))
return;
_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(args.User, healthAnalyzer.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true
});
}
private void OnDoAfter(EntityUid uid, HealthAnalyzerComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
return;
_audio.PlayPvs(component.ScanningEndSound, args.Args.User);
UpdateScannedUser(uid, args.Args.User, args.Args.Target.Value, component);
// Below is for the traitor item
// Piggybacking off another component's doafter is complete CBT so I gave up
// and put it on the same component
if (string.IsNullOrEmpty(component.Disease))
{
args.Handled = true;
return;
}
_disease.TryAddDisease(args.Args.Target.Value, component.Disease);
if (args.Args.User == args.Args.Target)
{
_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-self", ("disease", component.Disease)),
args.Args.User, args.Args.User);
}
else
{
_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-other", ("target", Identity.Entity(args.Args.Target.Value, EntityManager)),
("disease", component.Disease)), args.Args.User, args.Args.User);
}
args.Handled = true;
}
private void OpenUserInterface(EntityUid user, HealthAnalyzerComponent healthAnalyzer)
{
if (!TryComp<ActorComponent>(user, out var actor) || healthAnalyzer.UserInterface == null)
return;
_uiSystem.OpenUi(healthAnalyzer.UserInterface ,actor.PlayerSession);
}
public void UpdateScannedUser(EntityUid uid, EntityUid user, EntityUid? target, HealthAnalyzerComponent? healthAnalyzer)
{
if (!Resolve(uid, ref healthAnalyzer))
return;
if (target == null || healthAnalyzer.UserInterface == null)
return;
if (!HasComp<DamageableComponent>(target))
return;
OpenUserInterface(user, healthAnalyzer);
_uiSystem.SendUiMessage(healthAnalyzer.UserInterface, new HealthAnalyzerScannedUserMessage(target));
}
}
}