Files
tbd-station-14/Content.Server/Fluids/EntitySystems/MoppingSystem.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

288 lines
12 KiB
C#

using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Server.Popups;
using Content.Shared.Chemistry.Components;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Map;
namespace Content.Server.Fluids.EntitySystems;
[UsedImplicitly]
public sealed class MoppingSystem : SharedMoppingSystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SpillableSystem _spillableSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly PopupSystem _popups = default!;
[Dependency] private readonly AudioSystem _audio = default!;
const string PuddlePrototypeId = "PuddleSmear"; // The puddle prototype to use when releasing liquid to the floor, making a new puddle
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AbsorbentComponent, ComponentInit>(OnAbsorbentInit);
SubscribeLocalEvent<AbsorbentComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<AbsorbentComponent, AbsorbantDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<AbsorbentComponent, SolutionChangedEvent>(OnAbsorbentSolutionChange);
}
private void OnAbsorbentInit(EntityUid uid, AbsorbentComponent component, ComponentInit args)
{
// TODO: I know dirty on init but no prediction moment.
UpdateAbsorbent(uid, component);
}
private void OnAbsorbentSolutionChange(EntityUid uid, AbsorbentComponent component, SolutionChangedEvent args)
{
UpdateAbsorbent(uid, component);
}
private void UpdateAbsorbent(EntityUid uid, AbsorbentComponent component)
{
if (!_solutionSystem.TryGetSolution(uid, AbsorbentComponent.SolutionName, out var solution))
return;
var oldProgress = component.Progress;
component.Progress = (float) (solution.Volume / solution.MaxVolume);
if (component.Progress.Equals(oldProgress))
return;
Dirty(component);
}
private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
if (!_solutionSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorberSoln))
return;
if (args.Target is not { Valid: true } target)
{
// Add liquid to an empty floor tile
args.Handled = TryCreatePuddle(args.User, args.ClickLocation, component, absorberSoln);
return;
}
args.Handled = TryPuddleInteract(args.User, uid, target, component, absorberSoln)
|| TryEmptyAbsorber(args.User, uid, target, component, absorberSoln)
|| TryFillAbsorber(args.User, uid, target, component, absorberSoln);
}
/// <summary>
/// Tries to create a puddle using solutions stored in the absorber entity.
/// </summary>
private bool TryCreatePuddle(EntityUid user, EntityCoordinates clickLocation, AbsorbentComponent absorbent, Solution absorberSoln)
{
if (absorberSoln.Volume <= 0)
return false;
if (!_mapManager.TryGetGrid(clickLocation.GetGridUid(EntityManager), out var mapGrid))
return false;
var releaseAmount = FixedPoint2.Min(absorbent.ResidueAmount, absorberSoln.Volume);
var releasedSolution = _solutionSystem.SplitSolution(absorbent.Owner, absorberSoln, releaseAmount);
_spillableSystem.SpillAt(mapGrid.GetTileRef(clickLocation), releasedSolution, PuddlePrototypeId);
_popups.PopupEntity(Loc.GetString("mopping-system-release-to-floor"), user, user);
return true;
}
/// <summary>
/// Attempt to fill an absorber from some drainable solution.
/// </summary>
private bool TryFillAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln)
{
if (absorberSoln.AvailableVolume <= 0 || !TryComp(target, out DrainableSolutionComponent? drainable))
return false;
if (!_solutionSystem.TryGetDrainableSolution(target, out var drainableSolution))
return false;
if (drainableSolution.Volume <= 0)
{
var msg = Loc.GetString("mopping-system-target-container-empty", ("target", target));
_popups.PopupEntity(msg, user, user);
return true;
}
// Let's transfer up to to half the tool's available capacity to the tool.
var quantity = FixedPoint2.Max(component.PickupAmount, absorberSoln.AvailableVolume / 2);
quantity = FixedPoint2.Min(quantity, drainableSolution.Volume);
DoMopInteraction(user, used, target, component, drainable.Solution, quantity, 1, "mopping-system-drainable-success", component.TransferSound);
return true;
}
/// <summary>
/// Empty an absorber into a refillable solution.
/// </summary>
private bool TryEmptyAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln)
{
if (absorberSoln.Volume <= 0 || !TryComp(target, out RefillableSolutionComponent? refillable))
return false;
if (!_solutionSystem.TryGetRefillableSolution(target, out var targetSolution))
return false;
string msg;
if (targetSolution.AvailableVolume <= 0)
{
msg = Loc.GetString("mopping-system-target-container-full", ("target", target));
_popups.PopupEntity(msg, user, user);
return true;
}
// check if the target container is too small (e.g. syringe)
// TODO this should really be a tag or something, not a capacity check.
if (targetSolution.MaxVolume <= FixedPoint2.New(20))
{
msg = Loc.GetString("mopping-system-target-container-too-small", ("target", target));
_popups.PopupEntity(msg, user, user);
return true;
}
float delay;
FixedPoint2 quantity = absorberSoln.Volume;
// TODO this really needs cleaning up. Less magic numbers, more data-fields.
if (_tagSystem.HasTag(used, "Mop") // if the tool used is a literal mop (and not a sponge, rag, etc.)
&& !_tagSystem.HasTag(target, "Wringer")) // and if the target does not have a wringer for properly drying the mop
{
delay = 5.0f; // Should take much longer if you don't have a wringer
var frac = quantity / absorberSoln.MaxVolume;
// squeeze up to 60% of the solution from the mop if the mop is more than one-quarter full
if (frac > 0.25)
quantity *= 0.6;
if (frac > 0.5)
msg = "mopping-system-hand-squeeze-still-wet";
else if (frac > 0.5)
msg = "mopping-system-hand-squeeze-little-wet";
else
msg = "mopping-system-hand-squeeze-dry";
}
else
{
msg = "mopping-system-refillable-success";
delay = 1.0f;
}
// negative quantity as we are removing solutions from the mop
quantity = -FixedPoint2.Min(targetSolution.AvailableVolume, quantity);
DoMopInteraction(user, used, target, component, refillable.Solution, quantity, delay, msg, component.TransferSound);
return true;
}
/// <summary>
/// Logic for an absorbing entity interacting with a puddle.
/// </summary>
private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, Solution absorberSoln)
{
if (!TryComp(target, out PuddleComponent? puddle))
return false;
if (!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) || puddleSolution.Volume <= 0)
return false;
FixedPoint2 quantity;
// Get lower limit for mopping
FixedPoint2 lowerLimit = FixedPoint2.Zero;
if (TryComp(target, out EvaporationComponent? evaporation)
&& evaporation.EvaporationToggle
&& evaporation.LowerLimit == 0)
{
lowerLimit = absorber.LowerLimit;
}
// Can our absorber even absorb any liquid?
if (puddleSolution.Volume <= lowerLimit)
{
// Cannot absorb any more liquid. So clearly the user wants to add liquid to the puddle... right?
// This is the old behavior and I CBF fixing this, for the record I don't like this.
quantity = FixedPoint2.Min(absorber.ResidueAmount, absorberSoln.Volume);
if (quantity <= 0)
return false;
// Dilutes the puddle with some solution from the tool
_solutionSystem.TryTransferSolution(used, target, absorberSoln, puddleSolution, quantity);
_audio.PlayPvs(absorber.TransferSound, used);
_popups.PopupEntity(Loc.GetString("mopping-system-puddle-diluted"), user);
return true;
}
if (absorberSoln.AvailableVolume < 0)
{
_popups.PopupEntity(Loc.GetString("mopping-system-tool-full", ("used", used)), user, user);
return true;
}
quantity = FixedPoint2.Min(absorber.PickupAmount, puddleSolution.Volume - lowerLimit, absorberSoln.AvailableVolume);
if (quantity <= 0)
return false;
var delay = absorber.PickupAmount.Float() / absorber.Speed;
DoMopInteraction(user, used, target, absorber, puddle.SolutionName, quantity, delay, "mopping-system-puddle-success", absorber.PickupSound);
return true;
}
private void DoMopInteraction(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, string targetSolution,
FixedPoint2 transferAmount, float delay, string msg, SoundSpecifier sfx)
{
// Can't interact with too many entities at once.
if (component.MaxInteractingEntities < component.InteractingEntities.Count + 1)
return;
// Can't interact with the same container multiple times at once.
if (!component.InteractingEntities.Add(target))
return;
var ev = new AbsorbantDoAfterEvent(targetSolution, msg, sfx, transferAmount);
var doAfterArgs = new DoAfterArgs(user, delay, ev, used, target: target, used: used)
{
BreakOnUserMove = true,
BreakOnDamage = true,
MovementThreshold = 0.2f
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
}
private void OnDoAfter(EntityUid uid, AbsorbentComponent component, AbsorbantDoAfterEvent args)
{
if (args.Target == null)
return;
component.InteractingEntities.Remove(args.Target.Value);
if (args.Cancelled || args.Handled)
return;
_audio.PlayPvs(args.Sound, uid);
_popups.PopupEntity(Loc.GetString(args.Message, ("target", args.Target.Value), ("used", uid)), uid);
_solutionSystem.TryTransferSolution(args.Target.Value, uid, args.TargetSolution,
AbsorbentComponent.SolutionName, args.TransferAmount);
component.InteractingEntities.Remove(args.Target.Value);
args.Handled = true;
}
}