Files
tbd-station-14/Content.Shared/Maps/ContentTileDefinition.cs
Leon Friedrich 18a35e7e83 Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00

122 lines
4.5 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Movement.Systems;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.Maps
{
[Prototype("tile")]
public sealed partial class ContentTileDefinition : IPrototype, IInheritingPrototype, ITileDefinition
{
[ValidatePrototypeId<ToolQualityPrototype>]
public const string PryingToolQuality = "Prying";
public const string SpaceID = "Space";
[ParentDataFieldAttribute(typeof(AbstractPrototypeIdArraySerializer<ContentTileDefinition>))]
public string[]? Parents { get; private set; }
[NeverPushInheritance]
[AbstractDataFieldAttribute]
public bool Abstract { get; private set; }
[IdDataField] public string ID { get; } = string.Empty;
public ushort TileId { get; private set; }
[DataField("name")]
public string Name { get; private set; } = "";
[DataField("sprite")] public ResPath? Sprite { get; private set; }
[DataField("edgeSprites")] public Dictionary<Direction, ResPath> EdgeSprites { get; private set; } = new();
[DataField("edgeSpritePriority")] public int EdgeSpritePriority { get; private set; } = 0;
[DataField("isSubfloor")] public bool IsSubFloor { get; private set; }
[DataField("baseTurf")]
public string BaseTurf { get; private set; } = string.Empty;
[DataField]
public PrototypeFlags<ToolQualityPrototype> DeconstructTools { get; set; } = new();
/// <remarks>
/// Legacy AF but nice to have.
/// </remarks>
public bool CanCrowbar => DeconstructTools.Contains(PryingToolQuality);
/// <summary>
/// These play when the mob has shoes on.
/// </summary>
[DataField("footstepSounds")] public SoundSpecifier? FootstepSounds { get; private set; }
/// <summary>
/// These play when the mob has no shoes on.
/// </summary>
[DataField("barestepSounds")] public SoundSpecifier? BarestepSounds { get; private set; } = new SoundCollectionSpecifier("BarestepHard");
[DataField("friction")] public float Friction { get; set; } = 0.2f;
[DataField("variants")] public byte Variants { get; set; } = 1;
/// <summary>
/// This controls what variants the `variantize` command is allowed to use.
/// </summary>
[DataField("placementVariants")] public float[] PlacementVariants { get; set; } = { 1f };
[DataField("thermalConductivity")] public float ThermalConductivity = 0.04f;
// Heat capacity is opt-in, not opt-out.
[DataField("heatCapacity")] public float HeatCapacity = Atmospherics.MinimumHeatCapacity;
[DataField("itemDrop", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ItemDropPrototypeName { get; private set; } = "FloorTileItemSteel";
// TODO rename data-field in yaml
/// <summary>
/// Whether or not the tile is exposed to the map's atmosphere.
/// </summary>
[DataField("isSpace")] public bool MapAtmosphere { get; private set; }
/// <summary>
/// Friction override for mob mover in <see cref="SharedMoverController"/>
/// </summary>
[DataField("mobFriction")]
public float? MobFriction { get; private set; }
/// <summary>
/// No-input friction override for mob mover in <see cref="SharedMoverController"/>
/// </summary>
[DataField("mobFrictionNoInput")]
public float? MobFrictionNoInput { get; private set; }
/// <summary>
/// Accel override for mob mover in <see cref="SharedMoverController"/>
/// </summary>
[DataField("mobAcceleration")]
public float? MobAcceleration { get; private set; }
[DataField("sturdy")] public bool Sturdy { get; private set; } = true;
/// <summary>
/// Can weather affect this tile.
/// </summary>
[DataField("weather")] public bool Weather = false;
/// <summary>
/// Is this tile immune to RCD deconstruct.
/// </summary>
[DataField("indestructible")] public bool Indestructible = false;
public void AssignTileId(ushort id)
{
TileId = id;
}
}
}