* Reduce atmos component queries * Remove method events * Cache airtight data * Make MolesArchived nullable * Fix airtight cache * only get tile def once * Immutable mixtures * firelock queries * misc * misc cleanup * Trim disconnected tiles * Fix merge issues and bugs * Why does the PR keep increasing in scope * debug overlay * Fix bugs * Fix test, remove unused events * Add setmapatmos command * Fix overlays * Add map check * A * Resolve conflicts with #26102 * Remove some obsolete methods
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Content.Server.Body.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class ModifyLungGas : ReagentEffect
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{
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[DataField("ratios", required: true)]
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private Dictionary<Gas, float> _ratios = default!;
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// JUSTIFICATION: This is internal magic that players never directly interact with.
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> null;
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public override void Effect(ReagentEffectArgs args)
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{
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if (!args.EntityManager.TryGetComponent<LungComponent>(args.OrganEntity, out var lung))
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return;
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foreach (var (gas, ratio) in _ratios)
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{
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var quantity = ratio * args.Quantity.Float() / Atmospherics.BreathMolesToReagentMultiplier;
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if (quantity < 0)
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quantity = Math.Max(quantity, -lung.Air[(int)gas]);
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lung.Air.AdjustMoles(gas, quantity);
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}
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}
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}
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