Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.GridAtmosphere.cs
Leon Friedrich 18a35e7e83 Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00

520 lines
19 KiB
C#

using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Reactions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.EntitySystems;
public sealed partial class AtmosphereSystem
{
private void InitializeGridAtmosphere()
{
SubscribeLocalEvent<GridAtmosphereComponent, ComponentInit>(OnGridAtmosphereInit);
SubscribeLocalEvent<GridAtmosphereComponent, ComponentStartup>(OnGridAtmosphereStartup);
SubscribeLocalEvent<GridAtmosphereComponent, ComponentRemove>(OnAtmosphereRemove);
SubscribeLocalEvent<GridAtmosphereComponent, GridSplitEvent>(OnGridSplit);
#region Atmos API Subscriptions
SubscribeLocalEvent<GridAtmosphereComponent, HasAtmosphereMethodEvent>(GridHasAtmosphere);
SubscribeLocalEvent<GridAtmosphereComponent, IsSimulatedGridMethodEvent>(GridIsSimulated);
SubscribeLocalEvent<GridAtmosphereComponent, GetAllMixturesMethodEvent>(GridGetAllMixtures);
SubscribeLocalEvent<GridAtmosphereComponent, GetTileMixtureMethodEvent>(GridGetTileMixture);
SubscribeLocalEvent<GridAtmosphereComponent, GetTileMixturesMethodEvent>(GridGetTileMixtures);
SubscribeLocalEvent<GridAtmosphereComponent, ReactTileMethodEvent>(GridReactTile);
SubscribeLocalEvent<GridAtmosphereComponent, IsTileSpaceMethodEvent>(GridIsTileSpace);
SubscribeLocalEvent<GridAtmosphereComponent, GetAdjacentTilesMethodEvent>(GridGetAdjacentTiles);
SubscribeLocalEvent<GridAtmosphereComponent, GetAdjacentTileMixturesMethodEvent>(GridGetAdjacentTileMixtures);
SubscribeLocalEvent<GridAtmosphereComponent, HotspotExposeMethodEvent>(GridHotspotExpose);
SubscribeLocalEvent<GridAtmosphereComponent, HotspotExtinguishMethodEvent>(GridHotspotExtinguish);
SubscribeLocalEvent<GridAtmosphereComponent, IsHotspotActiveMethodEvent>(GridIsHotspotActive);
SubscribeLocalEvent<GridAtmosphereComponent, AddPipeNetMethodEvent>(GridAddPipeNet);
SubscribeLocalEvent<GridAtmosphereComponent, RemovePipeNetMethodEvent>(GridRemovePipeNet);
SubscribeLocalEvent<GridAtmosphereComponent, AddAtmosDeviceMethodEvent>(GridAddAtmosDevice);
SubscribeLocalEvent<GridAtmosphereComponent, RemoveAtmosDeviceMethodEvent>(GridRemoveAtmosDevice);
#endregion
}
private void OnAtmosphereRemove(EntityUid uid, GridAtmosphereComponent component, ComponentRemove args)
{
for (var i = 0; i < _currentRunAtmosphere.Count; i++)
{
if (_currentRunAtmosphere[i].Owner != uid)
continue;
_currentRunAtmosphere.RemoveAt(i);
if (_currentRunAtmosphereIndex > i)
_currentRunAtmosphereIndex--;
}
}
private void OnGridAtmosphereInit(EntityUid uid, GridAtmosphereComponent component, ComponentInit args)
{
base.Initialize();
EnsureComp<GasTileOverlayComponent>(uid);
foreach (var tile in component.Tiles.Values)
{
tile.GridIndex = uid;
}
}
private void OnGridAtmosphereStartup(EntityUid uid, GridAtmosphereComponent component, ComponentStartup args)
{
if (!TryComp(uid, out MapGridComponent? mapGrid))
return;
InvalidateAllTiles((uid, mapGrid, component));
}
private void OnGridSplit(EntityUid uid, GridAtmosphereComponent originalGridAtmos, ref GridSplitEvent args)
{
foreach (var newGrid in args.NewGrids)
{
// Make extra sure this is a valid grid.
if (!TryComp(newGrid, out MapGridComponent? mapGrid))
continue;
// If the new split grid has an atmosphere already somehow, use that. Otherwise, add a new one.
if (!TryComp(newGrid, out GridAtmosphereComponent? newGridAtmos))
newGridAtmos = AddComp<GridAtmosphereComponent>(newGrid);
// We assume the tiles on the new grid have the same coordinates as they did on the old grid...
var enumerator = mapGrid.GetAllTilesEnumerator();
while (enumerator.MoveNext(out var tile))
{
var indices = tile.Value.GridIndices;
// This split event happens *before* the spaced tiles have been invalidated, therefore we can still
// access their gas data. On the next atmos update tick, these tiles will be spaced. Poof!
if (!originalGridAtmos.Tiles.TryGetValue(indices, out var tileAtmosphere))
continue;
// The new grid atmosphere has been initialized, meaning it has all the needed TileAtmospheres...
if (!newGridAtmos.Tiles.TryGetValue(indices, out var newTileAtmosphere))
// Let's be honest, this is really not gonna happen, but just in case...!
continue;
// Copy a bunch of data over... Not great, maybe put this in TileAtmosphere?
newTileAtmosphere.Air = tileAtmosphere.Air?.Clone();
newTileAtmosphere.Hotspot = tileAtmosphere.Hotspot;
newTileAtmosphere.HeatCapacity = tileAtmosphere.HeatCapacity;
newTileAtmosphere.Temperature = tileAtmosphere.Temperature;
newTileAtmosphere.PressureDifference = tileAtmosphere.PressureDifference;
newTileAtmosphere.PressureDirection = tileAtmosphere.PressureDirection;
// TODO ATMOS: Somehow force GasTileOverlaySystem to perform an update *right now, right here.*
// The reason why is that right now, gas will flicker until the next GasTileOverlay update.
// That looks bad, of course. We want to avoid that! Anyway that's a bit more complicated so out of scope.
// Invalidate the tile, it's redundant but redundancy is good! Also HashSet so really, no duplicates.
originalGridAtmos.InvalidatedCoords.Add(indices);
newGridAtmos.InvalidatedCoords.Add(indices);
}
}
}
private void GridHasAtmosphere(EntityUid uid, GridAtmosphereComponent component, ref HasAtmosphereMethodEvent args)
{
if (args.Handled)
return;
args.Result = true;
args.Handled = true;
}
private void GridIsSimulated(EntityUid uid, GridAtmosphereComponent component, ref IsSimulatedGridMethodEvent args)
{
if (args.Handled)
return;
args.Simulated = component.Simulated;
args.Handled = true;
}
private void GridGetAllMixtures(EntityUid uid, GridAtmosphereComponent component,
ref GetAllMixturesMethodEvent args)
{
if (args.Handled)
return;
IEnumerable<GasMixture> EnumerateMixtures(EntityUid gridUid, GridAtmosphereComponent grid, bool invalidate)
{
foreach (var (indices, tile) in grid.Tiles)
{
if (tile.Air == null)
continue;
if (invalidate)
{
//var ev = new InvalidateTileMethodEvent(gridUid, indices);
//GridInvalidateTile(gridUid, grid, ref ev);
AddActiveTile(grid, tile);
}
yield return tile.Air;
}
}
// Return the enumeration over all the tiles in the atmosphere.
args.Mixtures = EnumerateMixtures(uid, component, args.Excite);
args.Handled = true;
}
private void GridGetTileMixture(EntityUid uid, GridAtmosphereComponent component,
ref GetTileMixtureMethodEvent args)
{
if (args.Handled)
return;
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return; // Do NOT handle the event if we don't have that tile, the map will handle it instead.
if (args.Excite)
component.InvalidatedCoords.Add(args.Tile);
args.Mixture = tile.Air;
args.Handled = true;
}
private void GridGetTileMixtures(EntityUid uid, GridAtmosphereComponent component,
ref GetTileMixturesMethodEvent args)
{
if (args.Handled)
return;
args.Handled = true;
args.Mixtures = new GasMixture?[args.Tiles.Count];
for (var i = 0; i < args.Tiles.Count; i++)
{
var tile = args.Tiles[i];
if (!component.Tiles.TryGetValue(tile, out var atmosTile))
{
// need to get map atmosphere
args.Handled = false;
continue;
}
if (args.Excite)
component.InvalidatedCoords.Add(tile);
args.Mixtures[i] = atmosTile.Air;
}
}
private void GridReactTile(EntityUid uid, GridAtmosphereComponent component, ref ReactTileMethodEvent args)
{
if (args.Handled)
return;
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return;
args.Result = tile.Air is { } air ? React(air, tile) : ReactionResult.NoReaction;
args.Handled = true;
}
private void GridIsTileSpace(EntityUid uid, GridAtmosphereComponent component, ref IsTileSpaceMethodEvent args)
{
if (args.Handled)
return;
// We don't have that tile, so let the map handle it.
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return;
args.Result = tile.Space;
args.Handled = true;
}
private void GridGetAdjacentTiles(EntityUid uid, GridAtmosphereComponent component,
ref GetAdjacentTilesMethodEvent args)
{
if (args.Handled)
return;
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return;
IEnumerable<Vector2i> EnumerateAdjacent(GridAtmosphereComponent grid, TileAtmosphere t)
{
foreach (var adj in t.AdjacentTiles)
{
if (adj == null)
continue;
yield return adj.GridIndices;
}
}
args.Result = EnumerateAdjacent(component, tile);
args.Handled = true;
}
private void GridGetAdjacentTileMixtures(EntityUid uid, GridAtmosphereComponent component,
ref GetAdjacentTileMixturesMethodEvent args)
{
if (args.Handled)
return;
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return;
IEnumerable<GasMixture> EnumerateAdjacent(GridAtmosphereComponent grid, TileAtmosphere t)
{
foreach (var adj in t.AdjacentTiles)
{
if (adj?.Air == null)
continue;
yield return adj.Air;
}
}
args.Result = EnumerateAdjacent(component, tile);
args.Handled = true;
}
/// <summary>
/// Update array of adjacent tiles and the adjacency flags. Optionally activates all tiles with modified adjacencies.
/// </summary>
private void UpdateAdjacentTiles(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile,
bool activate = false)
{
var uid = ent.Owner;
var atmos = ent.Comp1;
var blockedDirs = tile.AirtightData.BlockedDirections;
if (activate)
AddActiveTile(atmos, tile);
tile.AdjacentBits = AtmosDirection.Invalid;
for (var i = 0; i < Atmospherics.Directions; i++)
{
var direction = (AtmosDirection) (1 << i);
var adjacentIndices = tile.GridIndices.Offset(direction);
TileAtmosphere? adjacent;
if (!tile.NoGridTile)
{
adjacent = GetOrNewTile(uid, atmos, adjacentIndices);
}
else if (!atmos.Tiles.TryGetValue(adjacentIndices, out adjacent))
{
tile.AdjacentBits &= ~direction;
tile.AdjacentTiles[i] = null;
continue;
}
var adjBlockDirs = adjacent.AirtightData.BlockedDirections;
if (activate)
AddActiveTile(atmos, adjacent);
var oppositeDirection = direction.GetOpposite();
if (adjBlockDirs.IsFlagSet(oppositeDirection) || blockedDirs.IsFlagSet(direction))
{
// Adjacency is blocked by some airtight entity.
tile.AdjacentBits &= ~direction;
adjacent.AdjacentBits &= ~oppositeDirection;
tile.AdjacentTiles[i] = null;
adjacent.AdjacentTiles[oppositeDirection.ToIndex()] = null;
}
else
{
// No airtight entity in the way.
tile.AdjacentBits |= direction;
adjacent.AdjacentBits |= oppositeDirection;
tile.AdjacentTiles[i] = adjacent;
adjacent.AdjacentTiles[oppositeDirection.ToIndex()] = tile;
}
DebugTools.Assert(!(tile.AdjacentBits.IsFlagSet(direction) ^
adjacent.AdjacentBits.IsFlagSet(oppositeDirection)));
if (!adjacent.AdjacentBits.IsFlagSet(adjacent.MonstermosInfo.CurrentTransferDirection))
adjacent.MonstermosInfo.CurrentTransferDirection = AtmosDirection.Invalid;
}
if (!tile.AdjacentBits.IsFlagSet(tile.MonstermosInfo.CurrentTransferDirection))
tile.MonstermosInfo.CurrentTransferDirection = AtmosDirection.Invalid;
}
private (GasMixture Air, bool IsSpace) GetDefaultMapAtmosphere(MapAtmosphereComponent? map)
{
if (map == null)
return (GasMixture.SpaceGas, true);
var air = map.Mixture;
DebugTools.Assert(air.Immutable);
return (air, map.Space);
}
private void GridHotspotExpose(EntityUid uid, GridAtmosphereComponent component, ref HotspotExposeMethodEvent args)
{
if (args.Handled)
return;
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return;
HotspotExpose(component, tile, args.ExposedTemperature, args.ExposedVolume, args.soh, args.SparkSourceUid);
args.Handled = true;
}
private void GridHotspotExtinguish(EntityUid uid, GridAtmosphereComponent component,
ref HotspotExtinguishMethodEvent args)
{
if (args.Handled)
return;
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return;
tile.Hotspot = new Hotspot();
args.Handled = true;
//var ev = new InvalidateTileMethodEvent(uid, args.Tile);
//GridInvalidateTile(uid, component, ref ev);
AddActiveTile(component, tile);
}
private void GridIsHotspotActive(EntityUid uid, GridAtmosphereComponent component,
ref IsHotspotActiveMethodEvent args)
{
if (args.Handled)
return;
if (!component.Tiles.TryGetValue(args.Tile, out var tile))
return;
args.Result = tile.Hotspot.Valid;
args.Handled = true;
}
private void GridFixTileVacuum(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile,
float volume)
{
DebugTools.AssertNotNull(tile.Air);
DebugTools.Assert(tile.Air?.Immutable == false );
Array.Clear(tile.MolesArchived);
tile.ArchivedCycle = 0;
var count = 0;
foreach (var adj in tile.AdjacentTiles)
{
if (adj?.Air != null)
count++;
}
var ratio = 1f / count;
var totalTemperature = 0f;
foreach (var adj in tile.AdjacentTiles)
{
if (adj?.Air == null)
continue;
totalTemperature += adj.Temperature;
// TODO ATMOS. Why is this removing and then re-adding air to the neighbouring tiles?
// Is it some rounding issue to do with Atmospherics.GasMinMoles? because otherwise this is just unnecessary.
// if we get rid of this, then this could also just add moles and then multiply by ratio at the end, rather
// than having to iterate over adjacent tiles twice.
// Remove a bit of gas from the adjacent ratio...
var mix = adj.Air.RemoveRatio(ratio);
// And merge it to the new tile air.
Merge(tile.Air, mix);
// Return removed gas to its original mixture.
Merge(adj.Air, mix);
}
// New temperature is the arithmetic mean of the sum of the adjacent temperatures...
tile.Air.Temperature = totalTemperature / count;
}
private void GridAddPipeNet(EntityUid uid, GridAtmosphereComponent component, ref AddPipeNetMethodEvent args)
{
if (args.Handled)
return;
args.Handled = component.PipeNets.Add(args.PipeNet);
}
private void GridRemovePipeNet(EntityUid uid, GridAtmosphereComponent component, ref RemovePipeNetMethodEvent args)
{
if (args.Handled)
return;
args.Handled = component.PipeNets.Remove(args.PipeNet);
}
private void GridAddAtmosDevice(Entity<GridAtmosphereComponent> grid, ref AddAtmosDeviceMethodEvent args)
{
if (args.Handled)
return;
if (!grid.Comp.AtmosDevices.Add((args.Device.Owner, args.Device)))
return;
args.Device.JoinedGrid = grid;
args.Handled = true;
args.Result = true;
}
private void GridRemoveAtmosDevice(EntityUid uid, GridAtmosphereComponent component,
ref RemoveAtmosDeviceMethodEvent args)
{
if (args.Handled)
return;
if (!component.AtmosDevices.Remove((args.Device.Owner, args.Device)))
return;
args.Device.JoinedGrid = null;
args.Handled = true;
args.Result = true;
}
/// <summary>
/// Repopulates all tiles on a grid atmosphere.
/// </summary>
public void InvalidateAllTiles(Entity<MapGridComponent?, GridAtmosphereComponent?> entity)
{
var (uid, grid, atmos) = entity;
if (!Resolve(uid, ref grid, ref atmos))
return;
foreach (var indices in atmos.Tiles.Keys)
{
atmos.InvalidatedCoords.Add(indices);
}
var enumerator = _map.GetAllTilesEnumerator(uid, grid);
while (enumerator.MoveNext(out var tile))
{
atmos.InvalidatedCoords.Add(tile.Value.GridIndices);
}
}
public TileRef GetTileRef(TileAtmosphere tile)
{
if (!TryComp(tile.GridIndex, out MapGridComponent? grid))
return default;
_map.TryGetTileRef(tile.GridIndex, grid, tile.GridIndices, out var tileRef);
return tileRef;
}
}