* Convert StomachBehavior to a component/system + rejig body namespaces * test * slightly more namespace changes * remove * Hello????? * fuck you github test runner * reviews * oobsy!
17 lines
476 B
C#
17 lines
476 B
C#
using Content.Shared.Body.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Body.Part.Property
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{
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/// <summary>
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/// Defines a <see cref="SharedBodyPartComponent"/> as being able to grasp around an entity,
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/// for example picking up an item.
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/// </summary>
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// TODO BODY Implement
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[RegisterComponent]
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public class GraspComponent : BodyPartPropertyComponent
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{
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public override string Name => "Grasp";
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}
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}
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