Files
tbd-station-14/Content.Shared/Body/Part/Property/GraspComponent.cs
mirrorcult 457e8c64ee Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00

17 lines
476 B
C#

using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Part.Property
{
/// <summary>
/// Defines a <see cref="SharedBodyPartComponent"/> as being able to grasp around an entity,
/// for example picking up an item.
/// </summary>
// TODO BODY Implement
[RegisterComponent]
public class GraspComponent : BodyPartPropertyComponent
{
public override string Name => "Grasp";
}
}