Files
tbd-station-14/Content.Server/Pinpointer/ServerPinpointerSystem.cs
2021-11-09 13:08:09 +01:00

159 lines
5.4 KiB
C#

using Content.Shared.Interaction;
using Content.Shared.Pinpointer;
using Content.Shared.Whitelist;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using System.Collections.Generic;
using System.Linq;
namespace Content.Server.Pinpointer
{
public sealed class ServerPinpointerSystem : SharedPinpointerSystem
{
[Dependency] private readonly IEntityLookup _entityLookup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PinpointerComponent, UseInHandEvent>(OnUseInHand);
}
private void OnUseInHand(EntityUid uid, PinpointerComponent component, UseInHandEvent args)
{
TogglePinpointer(uid, component);
// try to find target from whitelist
if (component.IsActive && component.Whitelist != null)
{
var target = FindTargetFromWhitelist(uid, component.Whitelist);
SetTarget(uid, target, component);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// because target or pinpointer can move
// we need to update pinpointers arrow each frame
foreach (var uid in ActivePinpointers)
{
UpdateDirectionToTarget(uid);
}
}
/// <summary>
/// Try to find the closest entity from whitelist on a current map
/// Will return null if can't find anything
/// </summary>
private EntityUid? FindTargetFromWhitelist(EntityUid uid, EntityWhitelist whitelist,
TransformComponent? transform = null)
{
if (!Resolve(uid, ref transform))
return null;
var mapId = transform.MapID;
var ents = _entityLookup.GetEntitiesInMap(mapId);
// sort all entities in distance increasing order
var l = new SortedList<float, EntityUid>();
foreach (var e in ents)
{
if (whitelist.IsValid(e.Uid))
{
var dist = (e.Transform.WorldPosition - transform.WorldPosition).LengthSquared;
l.TryAdd(dist, e.Uid);
}
}
// return uid with a smallest distacne
return l.Count > 0 ? l.First().Value : null;
}
/// <summary>
/// Set pinpointers target to track
/// </summary>
public void SetTarget(EntityUid uid, EntityUid? target, PinpointerComponent? pinpointer = null)
{
if (!Resolve(uid, ref pinpointer))
return;
if (pinpointer.Target == target)
return;
pinpointer.Target = target;
if (pinpointer.IsActive)
UpdateDirectionToTarget(uid, pinpointer);
}
/// <summary>
/// Update direction from pinpointer to selected target (if it was set)
/// </summary>
private void UpdateDirectionToTarget(EntityUid uid, PinpointerComponent? pinpointer = null)
{
if (!Resolve(uid, ref pinpointer))
return;
var target = pinpointer.Target;
if (target == null || !EntityManager.EntityExists(target.Value))
{
SetDirection(uid, Direction.Invalid, pinpointer);
SetDistance(uid, Distance.UNKNOWN, pinpointer);
return;
}
var dirVec = CalculateDirection(uid, target.Value);
if (dirVec != null)
{
var dir = dirVec.Value.GetDir();
SetDirection(uid, dir, pinpointer);
var dist = CalculateDistance(uid, dirVec.Value, pinpointer);
SetDistance(uid, dist, pinpointer);
}
else
{
SetDirection(uid, Direction.Invalid, pinpointer);
SetDistance(uid, Distance.UNKNOWN, pinpointer);
}
}
/// <summary>
/// Calculate direction from pinUid to trgUid
/// </summary>
/// <returns>Null if failed to caluclate distance between two entities</returns>
private Vector2? CalculateDirection(EntityUid pinUid, EntityUid trgUid)
{
// check if entities have transform component
if (!EntityManager.TryGetComponent(pinUid, out TransformComponent? pin))
return null;
if (!EntityManager.TryGetComponent(trgUid, out TransformComponent? trg))
return null;
// check if they are on same map
if (pin.MapID != trg.MapID)
return null;
// get world direction vector
var dir = (trg.WorldPosition - pin.WorldPosition);
return dir;
}
private Distance CalculateDistance(EntityUid uid, Vector2 vec, PinpointerComponent? pinpointer = null)
{
if (!Resolve(uid, ref pinpointer))
return Distance.UNKNOWN;
var dist = vec.Length;
if (dist <= pinpointer.ReachedDistance)
return Distance.REACHED;
else if (dist <= pinpointer.CloseDistance)
return Distance.CLOSE;
else if (dist <= pinpointer.MediumDistance)
return Distance.MEDIUM;
else
return Distance.FAR;
}
}
}