66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Shared.GameTicking;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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[TestOf(typeof(RoundRestartCleanupEvent))]
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public class ResettingEntitySystemTests : ContentIntegrationTest
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{
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[Reflect(false)]
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private class TestRoundRestartCleanupEvent : EntitySystem
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{
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public bool HasBeenReset { get; set; }
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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}
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public void Reset(RoundRestartCleanupEvent ev)
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{
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HasBeenReset = true;
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}
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}
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[Test]
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public async Task ResettingEntitySystemResetTest()
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{
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var server = StartServer(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestRoundRestartCleanupEvent>();
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}
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});
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await server.WaitIdleAsync();
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
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await server.WaitAssertion(() =>
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{
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Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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var system = entitySystemManager.GetEntitySystem<TestRoundRestartCleanupEvent>();
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system.HasBeenReset = false;
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Assert.False(system.HasBeenReset);
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gameTicker.RestartRound();
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Assert.True(system.HasBeenReset);
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});
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}
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}
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}
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