Files
tbd-station-14/Content.IntegrationTests/Tests/GridTileLookupTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

71 lines
2.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class GridTileLookupTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: Dummy
id: Dummy
";
[Test]
public async Task Test()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
var server = StartServer(options);
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var tileLookup = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GridTileLookupSystem>();
var mapManager = server.ResolveDependency<IMapManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
server.Assert(() =>
{
List<IEntity> entities;
var mapOne = mapManager.CreateMap();
var gridOne = mapManager.CreateGrid(mapOne);
var tileDefinition = tileDefinitionManager["underplating"];
var underplating = new Tile(tileDefinition.TileId);
gridOne.SetTile(new Vector2i(0, 0), underplating);
gridOne.SetTile(new Vector2i(-1, -1), underplating);
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new Vector2i(0, 0)).ToList();
Assert.That(entities.Count, Is.EqualTo(0));
// Space entity, check that nothing intersects it and that also it doesn't throw.
entityManager.SpawnEntity("Dummy", new MapCoordinates(Vector2.One * 1000, mapOne));
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new Vector2i(1000, 1000)).ToList();
Assert.That(entities.Count, Is.EqualTo(0));
var entityOne = entityManager.SpawnEntity("Dummy", new EntityCoordinates(gridOne.GridEntityId, Vector2.Zero));
entityManager.SpawnEntity("Dummy", new EntityCoordinates(gridOne.GridEntityId, Vector2.One));
var entityTiles = tileLookup.GetIndices(entityOne);
Assert.That(entityTiles.Count, Is.EqualTo(1));
entities = tileLookup.GetEntitiesIntersecting(entityOne).ToList();
Assert.That(entities.Count, Is.EqualTo(1));
entityManager.SpawnEntity("Dummy", new EntityCoordinates(gridOne.GridEntityId, Vector2.Zero));
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new Vector2i(0, 0)).ToList();
Assert.That(entities.Count, Is.EqualTo(2));
});
await server.WaitIdleAsync();
}
}
}