Files
tbd-station-14/Content.IntegrationTests/Tests/Gravity/WeightlessStatusTests.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

93 lines
2.9 KiB
C#

using System.Threading.Tasks;
using Content.Server.Gravity;
using Content.Server.Gravity.EntitySystems;
using Content.Shared.Acts;
using Content.Shared.Alert;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity
{
[TestFixture]
[TestOf(typeof(WeightlessSystem))]
[TestOf(typeof(GravityGeneratorComponent))]
public class WeightlessStatusTests : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: HumanDummy
id: HumanDummy
components:
- type: Alerts
- type: entity
name: GravityGeneratorDummy
id: GravityGeneratorDummy
components:
- type: GravityGenerator
chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
activePower: 500
- type: ApcPowerReceiver
needsPower: false
- type: UserInterface
";
[Test]
public async Task WeightlessStatusTest()
{
var options = new ServerContentIntegrationOption {ExtraPrototypes = Prototypes};
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
IEntity human = null;
SharedAlertsComponent alerts = null;
await server.WaitAssertion(() =>
{
var grid = GetMainGrid(mapManager);
var coordinates = grid.ToCoordinates();
human = entityManager.SpawnEntity("HumanDummy", coordinates);
Assert.True(human.TryGetComponent(out alerts));
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
// No gravity without a gravity generator
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
entityManager.SpawnEntity("GravityGeneratorDummy", human.Transform.Coordinates);
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.False(alerts.IsShowingAlert(AlertType.Weightless));
// TODO: Re-add gravity generator breaking when Vera is done with construction stuff.
/*
// Disable the gravity generator
var args = new BreakageEventArgs {Owner = human};
// gravityGenerator.OnBreak(args);
*/
});
/*await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
});*/
}
}
}