Files
tbd-station-14/Content.Shared/Random/Helpers/SharedEntityExtensions.cs
2021-07-16 17:37:09 -07:00

41 lines
1.5 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Shared.Random.Helpers
{
public static class SharedEntityExtensions
{
public static void RandomOffset(this IEntity entity, float minX, float maxX, float minY, float maxY)
{
DebugTools.AssertNotNull(entity);
DebugTools.Assert(minX <= maxX, $"Minimum X value ({minX}) must be smaller than or equal to the maximum X value ({maxX})");
DebugTools.Assert(minY <= maxY, $"Minimum Y value ({minY}) must be smaller than or equal to the maximum Y value ({maxY})");
var random = IoCManager.Resolve<IRobustRandom>();
var randomX = random.NextFloat() * (maxX - minX) + minX;
var randomY = random.NextFloat() * (maxY - minY) + minY;
var offset = new Vector2(randomX, randomY);
entity.Transform.LocalPosition += offset;
}
public static void RandomOffset(this IEntity entity, float min, float max)
{
DebugTools.AssertNotNull(entity);
DebugTools.Assert(min <= max, $"Minimum value ({min}) must be smaller than or equal to the maximum value ({max})");
entity.RandomOffset(min, max, min, max);
}
public static void RandomOffset(this IEntity entity, float value)
{
value = Math.Abs(value);
entity.RandomOffset(-value, value);
}
}
}