Files
tbd-station-14/Content.Server/StationEvents/StationEventCommand.cs

119 lines
4.2 KiB
C#

#nullable enable
using Content.Server.GameObjects.EntitySystems.StationEvents;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
namespace Content.Server.StationEvents
{
[UsedImplicitly]
public sealed class StationEventCommand : IClientCommand
{
public string Command => "events";
public string Description => "Provides admin control to station events";
public string Help => $"events <list/pause/resume/stop/run <eventName/random>>\n{ListHelp}\n{PauseHelp}\n{ResumeHelp}\n{RunHelp}";
private const string ListHelp = "list: return all event names that can be run";
private const string PauseHelp = "pause: stop all random events from running and any one currently running";
private const string ResumeHelp = "resume: allow random events to run again";
private const string RunHelp =
"run <eventName/random>: start a particular event now; <eventName> is case-insensitive and not localized";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (args.Length == 0)
{
shell.SendText(player, $"Invalid amount of arguments.\n{Help}");
return;
}
switch (args[0])
{
case "list":
List(shell, player);
break;
// Didn't use a "toggle" so it's explicit
case "pause":
Pause(shell, player);
break;
case "resume":
Resume(shell, player);
break;
case "stop":
Stop(shell, player);
break;
case "run":
if (args.Length != 2)
{
shell.SendText(player, $"Need 2 arguments, there were {args.Length}.\n{RunHelp}");
break;
}
Run(shell, player, args[1]);
break;
default:
shell.SendText(player, Loc.GetString($"Invalid events command.\n{Help}"));
break;
}
}
private void Run(IConsoleShell shell, IPlayerSession? player, string eventName)
{
var stationSystem = EntitySystem.Get<StationEventSystem>();
var resultText = eventName == "random"
? stationSystem.RunRandomEvent()
: stationSystem.RunEvent(eventName);
shell.SendText(player, resultText);
}
private void List(IConsoleShell shell, IPlayerSession? player)
{
var resultText = "Random\n" + EntitySystem.Get<StationEventSystem>().GetEventNames();
shell.SendText(player, resultText);
}
private void Pause(IConsoleShell shell, IPlayerSession? player)
{
var stationEventSystem = EntitySystem.Get<StationEventSystem>();
if (!stationEventSystem.Enabled)
{
shell.SendText(player, Loc.GetString("Station events are already paused"));
}
else
{
stationEventSystem.Enabled = false;
shell.SendText(player, Loc.GetString("Station events paused"));
}
}
private void Resume(IConsoleShell shell, IPlayerSession? player)
{
var stationEventSystem = EntitySystem.Get<StationEventSystem>();
if (stationEventSystem.Enabled)
{
shell.SendText(player, Loc.GetString("Station events are already running"));
}
else
{
stationEventSystem.Enabled = true;
shell.SendText(player, Loc.GetString("Station events resumed"));
}
}
private void Stop(IConsoleShell shell, IPlayerSession? player)
{
var resultText = EntitySystem.Get<StationEventSystem>().StopEvent();
shell.SendText(player, resultText);
}
}
}