Files
tbd-station-14/Content.Shared/Cloning/CloningPodComponent.cs

143 lines
3.9 KiB
C#

using Content.Shared.Construction.Prototypes;
using Content.Shared.DeviceLinking;
using Content.Shared.Materials;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Cloning;
[RegisterComponent]
public sealed partial class CloningPodComponent : Component
{
[ValidatePrototypeId<SinkPortPrototype>]
public const string PodPort = "CloningPodReceiver";
[ViewVariables]
public ContainerSlot BodyContainer = default!;
/// <summary>
/// How long the cloning has been going on for.
/// </summary>
[ViewVariables]
public float CloningProgress = 0;
[ViewVariables]
public int UsedBiomass = 70;
[ViewVariables]
public bool FailedClone = false;
/// <summary>
/// The material that is used to clone entities.
/// </summary>
[DataField("requiredMaterial"), ViewVariables(VVAccess.ReadWrite)]
public ProtoId<MaterialPrototype> RequiredMaterial = "Biomass";
/// <summary>
/// The base amount of time it takes to clone a body
/// </summary>
[DataField("baseCloningTime")]
public float BaseCloningTime = 30f;
/// <summary>
/// The multiplier for cloning duration
/// </summary>
[DataField("partRatingSpeedMultiplier")]
public float PartRatingSpeedMultiplier = 0.75f;
/// <summary>
/// The machine part that affects cloning speed
/// </summary>
[DataField("machinePartCloningSpeed"), ViewVariables(VVAccess.ReadWrite)]
public ProtoId<MachinePartPrototype> MachinePartCloningSpeed = "Manipulator";
/// <summary>
/// The current amount of time it takes to clone a body
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float CloningTime = 30f;
/// <summary>
/// The mob to spawn on emag
/// </summary>
[DataField("mobSpawnId"), ViewVariables(VVAccess.ReadWrite)]
public EntProtoId MobSpawnId = "MobAbomination";
/// <summary>
/// Emag sound effects.
/// </summary>
[DataField("sparkSound")]
public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks")
{
Params = AudioParams.Default.WithVolume(8),
};
// TODO: Remove this from here when cloning and/or zombies are refactored
[DataField("screamSound")]
public SoundSpecifier ScreamSound = new SoundCollectionSpecifier("ZombieScreams")
{
Params = AudioParams.Default.WithVolume(4),
};
/// <summary>
/// The machine part that affects how much biomass is needed to clone a body.
/// </summary>
[DataField("partRatingMaterialMultiplier")]
public float PartRatingMaterialMultiplier = 0.85f;
/// <summary>
/// The current multiplier on the body weight, which determines the
/// amount of biomass needed to clone.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float BiomassRequirementMultiplier = 1;
/// <summary>
/// The machine part that decreases the amount of material needed for cloning
/// </summary>
[DataField("machinePartMaterialUse"), ViewVariables(VVAccess.ReadWrite)]
public ProtoId<MachinePartPrototype> MachinePartMaterialUse = "MatterBin";
[ViewVariables(VVAccess.ReadWrite)]
public CloningPodStatus Status;
[ViewVariables]
public EntityUid? ConnectedConsole;
}
[Serializable, NetSerializable]
public enum CloningPodVisuals : byte
{
Status
}
[Serializable, NetSerializable]
public enum CloningPodStatus : byte
{
Idle,
Cloning,
Gore,
NoMind
}
/// <summary>
/// Raised after a new mob got spawned when cloning a humanoid
/// </summary>
[ByRefEvent]
public struct CloningEvent
{
public bool NameHandled = false;
public readonly EntityUid Source;
public readonly EntityUid Target;
public CloningEvent(EntityUid source, EntityUid target)
{
Source = source;
Target = target;
}
}