32 lines
909 B
C#
32 lines
909 B
C#
using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Whitelist;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Storage.Components
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{
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/// <summary>
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/// Storage that spawns and counts a single item.
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/// Usually used for things like matchboxes, cigarette packs,
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/// cigar cases etc.
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/// </summary>
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/// <code>
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/// - type: ItemCounter
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/// amount: 6 # Note: this field can be omitted.
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/// count:
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/// tags: [Cigarette]
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/// </code>
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[RegisterComponent]
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[Friend(typeof(SharedItemCounterSystem))]
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public class ItemCounterComponent : Component
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{
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[DataField("count", required: true)]
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public EntityWhitelist Count { get; set; } = default!;
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[DataField("amount")]
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public int? MaxAmount { get; set; }
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}
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}
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