Files
tbd-station-14/Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2022-02-02 14:35:40 +11:00

82 lines
2.3 KiB
C#

using System;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Light.Component
{
[Serializable, NetSerializable]
public enum ExpendableLightVisuals
{
State,
Behavior
}
[Serializable, NetSerializable]
public enum ExpendableLightState
{
BrandNew,
Lit,
Fading,
Dead
}
[NetworkedComponent]
public abstract class SharedExpendableLightComponent: Robust.Shared.GameObjects.Component
{
public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, 1, true, 0.3f);
[ViewVariables(VVAccess.ReadOnly)]
public ExpendableLightState CurrentState { get; set; }
[ViewVariables]
[DataField("turnOnBehaviourID")]
protected string TurnOnBehaviourID { get; set; } = string.Empty;
[ViewVariables]
[DataField("fadeOutBehaviourID")]
protected string FadeOutBehaviourID { get; set; } = string.Empty;
[ViewVariables]
[DataField("glowDuration")]
protected float GlowDuration { get; set; } = 60 * 15f;
[ViewVariables]
[DataField("fadeOutDuration")]
protected float FadeOutDuration { get; set; } = 60 * 5f;
[ViewVariables]
[DataField("spentDesc")]
protected string SpentDesc { get; set; } = string.Empty;
[ViewVariables]
[DataField("spentName")]
protected string SpentName { get; set; } = string.Empty;
[ViewVariables]
[DataField("iconStateSpent")]
protected string IconStateSpent { get; set; } = string.Empty;
[ViewVariables]
[DataField("iconStateOn")]
protected string IconStateLit { get; set; } = string.Empty;
[ViewVariables]
[DataField("litSound", required: true)]
protected SoundSpecifier LitSound { get; set; } = default!;
[ViewVariables]
[DataField("loopedSound")]
public string? LoopedSound { get; set; } = null;
[ViewVariables]
[DataField("dieSound")]
protected SoundSpecifier? DieSound { get; set; } = null;
}
}