21 lines
770 B
C#
21 lines
770 B
C#
using System.Collections.Generic;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Damage.Components
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{
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// TODO It'd be nice if this could be a destructible threshold, but on the other hand,
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// that doesn't really work with events at all, and
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[RegisterComponent, NetworkedComponent]
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public class SlowOnDamageComponent : Component
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{
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/// <summary>
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/// Damage -> movespeed dictionary. This is -damage-, not -health-.
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/// </summary>
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[DataField("speedModifierThresholds", required: true)]
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public readonly Dictionary<FixedPoint2, float> SpeedModifierThresholds = default!;
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}
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}
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