35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Storage.Components
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{
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/// <summary>
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/// Spawns items when used in hand.
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/// </summary>
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[RegisterComponent]
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public class SpawnItemsOnUseComponent : Component
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{
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/// <summary>
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/// The list of entities to spawn, with amounts and orGroups.
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/// </summary>
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/// <returns></returns>
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[DataField("items", required: true)]
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public List<EntitySpawnEntry> Items = new List<EntitySpawnEntry>();
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/// <summary>
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/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
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/// </summary>
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[DataField("sound", required: true)]
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public SoundSpecifier? Sound = null;
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/// <summary>
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/// How many uses before the item should delete itself.
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/// </summary>
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/// <returns></returns>
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[DataField("uses")]
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public int Uses = 1;
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}
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}
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