Files
tbd-station-14/Content.Server/Speech/Components/AddAccentClothingComponent.cs
2022-02-02 14:35:40 +11:00

31 lines
1.0 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Speech.Components;
/// <summary>
/// Applies accent to user while they wear entity as a clothing.
/// </summary>
[RegisterComponent]
public class AddAccentClothingComponent : Component
{
/// <summary>
/// Component name for accent that will be applied.
/// </summary>
[DataField("accent", required: true)]
public string Accent = default!;
/// <summary>
/// What <see cref="ReplacementAccentPrototype"/> to use.
/// Will be applied only with <see cref="ReplacementAccentComponent"/>.
/// </summary>
[DataField("replacement", customTypeSerializer: typeof(PrototypeIdSerializer<ReplacementAccentPrototype>))]
public string? ReplacementPrototype;
/// <summary>
/// Is that clothing is worn and affecting someones accent?
/// </summary>
public bool IsActive = false;
}