Files
tbd-station-14/Content.Server/Nutrition/Components/IngestionBlockerComponent.cs
2022-02-02 14:35:40 +11:00

25 lines
891 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Nutrition.EntitySystems;
/// <summary>
/// Component that denotes a piece of clothing that blocks the mouth or otherwise prevents eating & drinking.
/// </summary>
/// <remarks>
/// In the event that more head-wear & mask functionality is added (like identity systems, or raising/lowering of
/// masks), then this component might become redundant.
/// </remarks>
[RegisterComponent, Friend(typeof(FoodSystem), typeof(DrinkSystem))]
public class IngestionBlockerComponent : Component
{
/// <summary>
/// Is this component currently blocking consumption.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
}