Files
tbd-station-14/Content.Server/NodeContainer/Nodes/IRotatableNode.cs
2021-08-21 11:49:31 +02:00

17 lines
495 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.NodeContainer.Nodes
{
/// <summary>
/// A <see cref="Node"/> that implements this will have its <see cref="RotateEvent(RotateEvent)"/> called when its
/// <see cref="NodeContainerComponent"/> is rotated.
/// </summary>
public interface IRotatableNode
{
/// <summary>
/// Rotates this <see cref="Node"/>.
/// </summary>
void RotateEvent(ref RotateEvent ev);
}
}