35 lines
1011 B
C#
35 lines
1011 B
C#
using Content.Shared.Conveyor;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Conveyor
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{
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[RegisterComponent]
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[Friend(typeof(ConveyorSystem))]
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public class ConveyorComponent : Component
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{
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/// <summary>
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/// The angle to move entities by in relation to the owner's rotation.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("angle")]
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public Angle Angle = Angle.Zero;
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/// <summary>
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/// The amount of units to move the entity by per second.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("speed")]
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public float Speed = 2f;
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/// <summary>
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/// The current state of this conveyor
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public ConveyorState State;
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}
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}
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