Files
tbd-station-14/Content.Server/Conveyor/ConveyorComponent.cs
2022-02-02 14:35:40 +11:00

35 lines
1011 B
C#

using Content.Shared.Conveyor;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Conveyor
{
[RegisterComponent]
[Friend(typeof(ConveyorSystem))]
public class ConveyorComponent : Component
{
/// <summary>
/// The angle to move entities by in relation to the owner's rotation.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("angle")]
public Angle Angle = Angle.Zero;
/// <summary>
/// The amount of units to move the entity by per second.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("speed")]
public float Speed = 2f;
/// <summary>
/// The current state of this conveyor
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public ConveyorState State;
}
}