Files
tbd-station-14/Content.Server/Atmos/Components/MovedByPressureComponent.cs
2022-02-02 14:35:40 +11:00

112 lines
4.7 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Atmos;
using Content.Shared.MobState.Components;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public class MovedByPressureComponent : Component
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
private const float MoveForcePushRatio = 1f;
private const float MoveForceForcePushRatio = 1f;
private const float ProbabilityOffset = 25f;
private const float ProbabilityBasePercent = 10f;
private const float ThrowForce = 100f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("pressureResistance")]
public float PressureResistance { get; set; } = 1f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("moveResist")]
public float MoveResist { get; set; } = 100f;
[ViewVariables(VVAccess.ReadWrite)]
public int LastHighPressureMovementAirCycle { get; set; } = 0;
public void ExperiencePressureDifference(int cycle, float pressureDifference, AtmosDirection direction,
float pressureResistanceProbDelta, EntityCoordinates throwTarget)
{
if (!_entMan.TryGetComponent(Owner, out PhysicsComponent? physics))
return;
if (!_entMan.TryGetComponent(Owner, out FixturesComponent? fixtureComponent))
return;
// TODO ATMOS stuns?
var transform = _entMan.GetComponent<TransformComponent>(physics.Owner);
var maxForce = MathF.Sqrt(pressureDifference) * 2.25f;
var moveProb = 100f;
if (PressureResistance > 0)
moveProb = MathF.Abs((pressureDifference / PressureResistance * ProbabilityBasePercent) -
ProbabilityOffset);
if (moveProb > ProbabilityOffset && _robustRandom.Prob(MathF.Min(moveProb / 100f, 1f))
&& !float.IsPositiveInfinity(MoveResist)
&& (physics.BodyType != BodyType.Static
&& (maxForce >= (MoveResist * MoveForcePushRatio)))
|| (physics.BodyType == BodyType.Static && (maxForce >= (MoveResist * MoveForceForcePushRatio))))
{
if (_entMan.HasComponent<MobStateComponent>(physics.Owner))
{
physics.BodyStatus = BodyStatus.InAir;
foreach (var fixture in fixtureComponent.Fixtures.Values)
{
fixture.CollisionMask &= ~(int) CollisionGroup.VaultImpassable;
}
Owner.SpawnTimer(2000, () =>
{
if (Deleted || !_entMan.TryGetComponent(Owner, out PhysicsComponent? physicsComponent)) return;
// Uhh if you get race conditions good luck buddy.
if (_entMan.HasComponent<MobStateComponent>(physicsComponent.Owner))
{
physicsComponent.BodyStatus = BodyStatus.OnGround;
}
foreach (var fixture in physics.Fixtures)
{
fixture.CollisionMask |= (int) CollisionGroup.VaultImpassable;
}
});
}
if (maxForce > ThrowForce)
{
// Vera please fix ;-;
if (throwTarget != EntityCoordinates.Invalid)
{
var moveForce = maxForce * MathHelper.Clamp(moveProb, 0, 100) / 15f;
var pos = ((throwTarget.Position - transform.Coordinates.Position).Normalized + direction.ToDirection().ToVec()).Normalized;
physics.ApplyLinearImpulse(pos * moveForce);
}
else
{
var moveForce = MathF.Min(maxForce * MathHelper.Clamp(moveProb, 0, 100) / 2500f, 20f);
physics.ApplyLinearImpulse(direction.ToDirection().ToVec() * moveForce);
}
LastHighPressureMovementAirCycle = cycle;
}
}
}
}
}