54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Weapons.Melee.Components
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{
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[RegisterComponent]
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public sealed class MeleeLungeComponent : Component
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{
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private const float ResetTime = 0.3f;
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private const float BaseOffset = 0.25f;
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private Angle _angle;
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private float _time;
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public void SetData(Angle angle)
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{
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_angle = angle;
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_time = 0;
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}
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public void Update(float frameTime)
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{
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_time += frameTime;
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var offset = Vector2.Zero;
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var deleteSelf = false;
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if (_time > ResetTime)
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{
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deleteSelf = true;
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}
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else
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{
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offset = _angle.RotateVec((0, -BaseOffset));
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offset *= (ResetTime - _time) / ResetTime;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (entMan.TryGetComponent(Owner, out ISpriteComponent? spriteComponent))
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{
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spriteComponent.Offset = offset;
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}
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if (deleteSelf)
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{
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entMan.RemoveComponent<MeleeLungeComponent>(Owner);
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}
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}
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}
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}
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