* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.Maps;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Shared
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{
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public class EntryPoint : GameShared
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{
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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#pragma warning restore 649
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public override void Init()
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{
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IoCManager.InjectDependencies(this);
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}
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public override void PostInit()
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{
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base.PostInit();
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_initTileDefinitions();
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}
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private void _initTileDefinitions()
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{
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// Register space first because I'm a hard coding hack.
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var spaceDef = _prototypeManager.Index<ContentTileDefinition>("space");
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_tileDefinitionManager.Register(spaceDef);
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var prototypeList = new List<ContentTileDefinition>();
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foreach (var tileDef in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
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{
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if (tileDef.Name == "space")
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{
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continue;
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}
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prototypeList.Add(tileDef);
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}
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// Sort ordinal to ensure it's consistent client and server.
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// So that tile IDs match up.
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prototypeList.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));
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foreach (var tileDef in prototypeList)
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{
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_tileDefinitionManager.Register(tileDef);
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}
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_tileDefinitionManager.Initialize();
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}
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}
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}
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